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I noticed that the PlayerData constructor has a
TSPlayer
parameter, but it's not used, so I marked it obsolete and added a new constructor that has theincludingStarterInventory
parameter. Thebool includingStarterInventory
parameter is needed to add items from the SSC config.In the same way, I noticed that there is a check for the maximum slot (
if (slot > (this.inventory.Length - 1))
), but no check for the minimum:slot < 0
. So I changed the condition in theStoreSlot
method to:if (slot > (this.inventory.Length - 1) || slot < 0)
Added overloaded "StoreSlot" method that takes the NetItem parameter.