WSC (WebSocket Channel) is a library that can be used to manage github.com/gorilla/websocket using channels.
It provides 2 main functions:
func Connect(ctx context.Context, url string, config Config) (Websocket, *http.Response, error)
func Accept(ctx context.Context, conn WSConnection, config Config) (Websocket, error)
The interface WSConnection
is used to interract with the websocket:
// Websocket is the interface of channel based websocket.
type Websocket interface {
// Reads returns a channel where the incoming messages are published.
// If nothing pumps the Read() while it is full, new messages will be
// discarded.
//
// You can configure the size of the read chan in Config.
// The default is 64 messages.
Read() chan []byte
// Write writes the given []byte in to the websocket.
// If the other side of the websocket cannot get all messages
// while the internal write channel is full, new messages will
// be discarded.
//
// You can configure the size of the write chan in Config.
// The default is 64 messages.
Write([]byte)
// Done returns a channel that will return when the connection
// is closed.
//
// The content will be nil for clean disconnection or
// the error that caused the disconnection. If nothing pumps the
// Done() channel, the error will be discarded.
Done() chan error
// Close closes the websocket.
//
// Closing the websocket a second time has no effect.
// A closed Websocket cannot be reused.
Close(code int)
// Error returns a channel that will return errors like
// read or write discards and other errors that are not
// terminating the connection.
//
// If nothing pumps the Error() channel, the error will be discarded.
Error() chan error
}