I am a Game Developer from Paris.
I have worked on various technologies, such as AR, VR, MR and games.
I am using C# and the Unity engine since 2015, but I am interested to try new technologies.
Unity Engine | C# | Mobile development | Playstore & Appstore publication | Office suite | Git
All features were developed using the AB testing method.
Aquapark is the biggest hyper casual game hit of 2019, staying first in global app downloads all summer. It was thrilling to be in charge of the publishing of this project.
I joined Draw Joust at an earlier conception stage than the other projects, and had a great relationship with the creators. Together we managed to find a way to make the game engaging and faster paced.
I helped on WoodTurning to retain the players longer with different features: a tool selection to better express the creativity of the player, and a visual upgrade to the shop as the game progresses.
Paper.io 2 is one of the staples of the Voodoo library, and I helped give it a fresh look by reworking its UI/UX with the art team.
Another staple of the Voodoo collection that I worked on as a Live Ops developer, long after its launch. The halloween event included a lot of new art content.
I helped refine the drawing tool of Scribble Rider, so that people could accurately draw wheels for their cars without any frustration.
Willing to give an old game a breath of fresh air, we decided to rework on Color Road to give it a gameplay more in line with popular titles of 2022.