This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# This workflow does the following: | |
# 1) Compile everything (client and dedicated server) | |
# 2) Compress the binaries (because compression is cool) | |
# 3) Upload everything in a new release | |
# | |
# By default the binaries generated by this workflow are compiled using kisak-physics and RocketUI (client) by default | |
# 02/2022 update: Now it should bump tag version so GitHub doesn't panic about it on every push | |
name: CI-Workflow | |
on: | |
push: | |
branches: [master] | |
pull_request: | |
branches: [master] | |
workflow_dispatch: | |
defaults: | |
run: | |
shell: bash | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'true' | |
- name: Preparing environment... | |
env: | |
DEBIAN_FRONTEND: "noninteractive" | |
run: sudo apt update && sudo apt upgrade -y && sudo apt install -y git build-essential cmake libsdl2-mixer-dev libsdl2-dev libopenal-dev libcurlpp-dev libssl-dev libfontconfig1-dev libcurl4-openssl-dev net-tools wget unzip zip | |
- name: Building client... | |
run: mkdir build && cd build && cmake .. -DUSE_ROCKETUI=1 && make -j$(nproc --all) && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Preparing additional files... | |
run: git clone https://github.com/SwagSoftware/Kisak-Strike-Files && cp -r Kisak-Strike-Files/* ../game | |
- name: Compressing assets... | |
run: cd .. && zip -9 -r game_client-x64-rocketui.zip game && rm -rf game && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Building dedicated... | |
run: cd build && cmake .. -DDEDICATED=1 && make -j$(nproc --all) && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Compressing assets... | |
run: cd .. && zip -9 -r game_dedicated-x64.zip game && rm -rf game && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Create tag version | |
if: github.event_name != 'pull_request' | |
id: tag_version | |
uses: mathieudutour/[email protected] | |
with: | |
github_token: ${{ secrets.GITHUB_TOKEN }} | |
- name: Create release | |
if: github.event_name != 'pull_request' | |
env: | |
GITHUB_TOKEN: ${{ github.token }} | |
uses: actions/create-release@v1 | |
id: create_release | |
with: | |
draft: false | |
prerelease: true | |
release_name: AutoRelease ${{ steps.tag_version.outputs.new_tag }} | |
tag_name: ${{ steps.tag_version.outputs.new_tag }} | |
- name: Publish game client artifact | |
if: github.event_name != 'pull_request' | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ github.token }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ../game_client-x64-rocketui.zip | |
asset_name: game_client-x64-rocketui.zip | |
asset_content_type: application/zip | |
- name: Publish game dedicated artifact | |
if: github.event_name != 'pull_request' | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ github.token }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ../game_dedicated-x64.zip | |
asset_name: game_dedicated-x64.zip | |
asset_content_type: application/zip |