Welcome to the Pixel Punch-Out WebSocket Server repository! This server handles real-time game events, player matchmaking, and other essential backend services for the Pixel Punch-Out game.
The Pixel Punch-Out WebSocket Server is responsible for managing real-time interactions between players in the Pixel Punch-Out game. This includes handling game events, player matchmaking, and maintaining the state of the game. Built with Node.js and Socket.io, it ensures low-latency communication and a seamless gaming experience.
- Real-Time Game Events: Handles game events in real-time for a smooth gaming experience.
- Player Matchmaking: Manages player matchmaking to ensure balanced games.
- State Management: Maintains the state of the game and synchronizes it across connected clients.
- Scalable Architecture: Designed to support a large number of concurrent players.
- Backend: Node.js, Express.js
- WebSockets: Socket.io
- Environment Variables Management: dotenv
- HTTP Client: axios
Make sure you have the following installed:
- Node.js
- npm
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Clone the repository:
git clone https://github.com/yigitocak/Pixel-Punch-Out-Websocket-Server.git cd Pixel-Punch-Out-Websocket-Server
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Install dependencies:
npm install
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Set up environment variables: Create a
.env
file in the root directory and add your environment variables.BACKEND_URL=your_backend_url SECRET_KEY=your_secret_key
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Run the server:
npm start
Once the server is running, it will handle real-time game events, player matchmaking, and other backend tasks. Connect your front-end application to this backend to utilize these services.
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Connection:
- When a player connects to the server, they are added to the game if there is space available. If the room is full, the connection is refused.
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Player Actions:
- The server listens for player actions such as movement and updates the game state accordingly. These actions are communicated in real-time to other connected players.
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Game Loop:
- The server runs a game loop at regular intervals to update the state of the game, apply physics, and synchronize the state across all clients.
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Handle Connection:
this.io.on("connection", (socket) => { console.log(`A user connected: ${socket.id}`); // Handle player addition, listeners, etc. });
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Handle Player Movement:
socket.on("move", (data) => { // Update player position based on input data });
We welcome contributions! Here’s how you can help:
- Fork the repository.
- Create a new branch:
git checkout -b feature/your-feature
- Commit your changes:
git commit -m 'Add some feature'
- Push to the branch:
git push origin feature/your-feature
- Create a Pull Request.
Have questions or feedback? Let’s connect!