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Added terror drone interaction with vehicles #709
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It's missing one thing: Terror drone infection should be removed if the tank goes to a repair pad, and it starts repairing. Also if a tank is affected by iron curtain, the terror drone should be destroyed. If the tanks is chrono shifted, the terror done is left behind ( the same for the chronominer teleporting to ore refinery) The infecting part and damage is working. |
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- Implemente repair pad terror drone removal logic
- Implement terror drone left behind by chrono effects
- Implement terror drone destruction on iron curtain
The drone repair removal will work once the engine is updated to OpenRA/OpenRA#17721. |
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I still don't quite understand the "joust" terminology, where is the connection to medieval tournaments?
They probably meant diving as in German "hechten", but it isn't in any dictionary? Changed it to jumping now which everyone will understand. |
Plus one for this change, since it improves readability.
A quinta, 23/07/2020, 20:05, Matthias Mailänder <[email protected]>
escreveu:
… I still don't quite understand the "joust" terminology, where is the
connection to medieval tournaments?
They probably meant diving as in German "hechten", but it isn't in any
dictionary? Changed it to *jumping* now which everyone will understand.
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Updated. |
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Rebased. |
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Added support for Terror Drone removal. |
Closes #148.