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Tutorial_4_2(en US)
MikiraSora edited this page Jan 4, 2024
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- Click on the Next object of the lane
- Click the
Drag to add curve control
button on the object property bar and drag it to the editor - Done.
*The numbers on the control objects of the curve refer to the order in which the control objects are added.
- The control object of the curve will be automatically hidden. If you want to display the control object on this curve segment, you only need to click the end object corresponding to this line segment.
- The attribute
CurvePrecision
of the curve end object can adjust the precision of the curve. The value of this parameter is limited to0~1
. The smaller the parameter value, the finer the line segment, but the straight line points generated by interpolation will be more. - If a concave line segment appears, it is an illegal line segment. At this time, the line segment is in the form of dashed line. Dragging Tap and other objects close to illegal line segments cannot perform normal logic processing, and new lane will be automatically generated from low to upward during interpolation.
- 0. How to obtain this project application and updates
- 1. How to create a new fumen project
- 2. Prepare your editor environment
- 3. Add/select/delete/drag objects
- 4. Draw a lane (or other objects like Start/Next/End)
- 4.2 How to draw lane with curves
- 4.4. Additional options for lanes
- 5. Object Properties
- 6. Add (Wall)Tap and (Wall)Hold
- 7. Add Bell
- 8. Preview
- 9. How to add SVG objects and convert them into lanes
- 10. Load plugins and write a plugin by yourself
- 10.2 Write and run scripts
- 11. Sounds
- 12. Shortcut keys & convenient actions
- 13. File backup and rescue
- 14. How to generate game loadable .ogkr file
- 15. Detailed explanation of copy and paste logic