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Fix potential infinite loop in S_PaintChannels #689

Fix potential infinite loop in S_PaintChannels

Fix potential infinite loop in S_PaintChannels #689

Workflow file for this run

name: Windows CI (msvc)
on: [push, pull_request]
jobs:
build-windows:
name: Build Windows
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
configuration: [Release, Debug]
platform: [x64, Win32]
steps:
- uses: actions/checkout@v4
- name: Install Vulkan SDK
uses: humbletim/[email protected]
with:
version: 1.3.275.0
cache: true
- name: Build vkQuake
run: |
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
$msbuild = & "$vswhere" -latest -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe | select-object -first 1
$options = @( `
'-property:Configuration=${{ matrix.configuration }}', `
'-property:Platform=${{ matrix.platform }}', `
'-maxcpucount', `
'-verbosity:minimal' `
)
& $msbuild Windows\VisualStudio\vkquake.sln $options
if (-not $?) { throw "Build failed" }
- name: Upload vkQuake
uses: actions/upload-artifact@v4
with:
name: vkQuake archive (${{ matrix.configuration }}, ${{ matrix.platform }})
path: |
Windows\VisualStudio\Build-vkQuake\**\*.exe
Windows\VisualStudio\Build-vkQuake\**\*.dll