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This PR adds linear resources and a config option to switch between linear vs discrete resources. It also allows for plans to start before spice data is available by returning a value at a valid time in the future by default. There are also some unrelated improvements to PointingActivity.
Linear resources are computed from approximations on Unstructured, time-based resources.
Linear resources are yet slow because they are not reusing past computations where they could. This is because approximations are on Double values and not Vector3D, which are often the preferred data structure for things like angle calculations. So, some refactoring is needed to speed this up.
Consider also adding sample-based approximations in addition to the existing secant/error-based approximations.