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Releases: MirrorNetworking/Mirror

v94.9.1

22 Nov 10:55
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94.9.1 (2024-11-22)

Bug Fixes

  • PlayerCamera: Don't set mainCam null in ReleaseCamera (731084a)

v94.9.0

22 Nov 10:33
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94.9.0 (2024-11-22)

Bug Fixes

  • Changed PlayerHybrid & TankHybrid PlayerName color (9cb050c)

Features

  • Added PlayerControllerRBHybrid (497d52f)

v94.8.0

22 Nov 09:42
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94.8.0 (2024-11-22)

Bug Fixes

  • PlayerTest: TankReliable and TankUnreliable prefabs set SyncDir to ClientToServer (c4ed2d8)
  • TankTurretBase: Default SyncDir to ClientToServer (2f38cea)

Features

  • Added TankControllerHybrid and TankTurretHybrid (9863c66)

v94.7.1

22 Nov 08:48
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94.7.1 (2024-11-22)

Bug Fixes

  • PlayerHybrid: SyncDirection Client To Server (1ae7f70)

v94.7.0

22 Nov 08:24
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94.7.0 (2024-11-22)

Features

  • Added PlayerControllerHybrid (8cfbccd)

v94.6.2

21 Nov 10:23
e493812
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94.6.2 (2024-11-21)

Bug Fixes

  • PredictionUtils: move freeze rotation before constraints (#3946) (e493812)

v94.6.1

09 Nov 16:59
1187a59
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94.6.1 (2024-11-09)

Bug Fixes

  • NetworkIdentity component bitmask shifting overflows (#3941) (1187a59)

v94.6.0

07 Nov 17:15
499e4da
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94.6.0 (2024-11-07)

Features

  • NetworkTransformHybrid - Hybrid Sync Part 1 (#3937) (499e4da)

v94.5.9

02 Nov 22:44
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94.5.9 (2024-11-02)

Bug Fixes

  • PlayerCamera: Improved cleanup (e9a8e02)
  • PlayerTest: Added PlayerName labels to prefabs (04bb953)

v94.5.8

29 Oct 21:59
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94.5.8 (2024-10-29)

Bug Fixes

  • Extentions: GetLocalPositionAndRotation and SetLocalPositionAndRotation (e7b3aa7)