Releases: MirrorNetworking/Mirror
Releases · MirrorNetworking/Mirror
v94.9.1
94.9.1 (2024-11-22)
Bug Fixes
- PlayerCamera: Don't set mainCam null in ReleaseCamera (731084a)
v94.9.0
94.9.0 (2024-11-22)
Bug Fixes
- Changed PlayerHybrid & TankHybrid PlayerName color (9cb050c)
Features
- Added PlayerControllerRBHybrid (497d52f)
v94.8.0
94.8.0 (2024-11-22)
Bug Fixes
- PlayerTest: TankReliable and TankUnreliable prefabs set SyncDir to ClientToServer (c4ed2d8)
- TankTurretBase: Default SyncDir to ClientToServer (2f38cea)
Features
- Added TankControllerHybrid and TankTurretHybrid (9863c66)
v94.7.1
94.7.1 (2024-11-22)
Bug Fixes
- PlayerHybrid: SyncDirection Client To Server (1ae7f70)
v94.7.0
94.7.0 (2024-11-22)
Features
- Added PlayerControllerHybrid (8cfbccd)
v94.6.2
94.6.2 (2024-11-21)
Bug Fixes
- PredictionUtils: move freeze rotation before constraints (#3946) (e493812)
v94.6.1
94.6.1 (2024-11-09)
Bug Fixes
- NetworkIdentity component bitmask shifting overflows (#3941) (1187a59)
v94.6.0
94.6.0 (2024-11-07)
Features
- NetworkTransformHybrid - Hybrid Sync Part 1 (#3937) (499e4da)
v94.5.9
94.5.9 (2024-11-02)
Bug Fixes
- PlayerCamera: Improved cleanup (e9a8e02)
- PlayerTest: Added PlayerName labels to prefabs (04bb953)
v94.5.8
94.5.8 (2024-10-29)
Bug Fixes
- Extentions: GetLocalPositionAndRotation and SetLocalPositionAndRotation (e7b3aa7)