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Make Transform2D/3D, Basis, and Quaternion docs more consistent #763

Make Transform2D/3D, Basis, and Quaternion docs more consistent

Make Transform2D/3D, Basis, and Quaternion docs more consistent #763

Triggered via push November 25, 2024 16:41
Status Success
Total duration 21m 34s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
20s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 39s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 7s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor
231 MB
android-template-arm32
70.5 MB
android-template-arm64
64.4 MB
godot-api-dump
420 KB
ios-template
39.9 MB
linux-editor-mono
76.8 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.6 MB
macos-editor
104 MB
macos-template
47 MB
web-nothreads-template
15.4 MB
web-template
15.3 MB
windows-editor
65 MB
windows-template
31.3 MB