This game was developed as a student project in 10 weeks at the School For Games in Berlin!
This was my first non-theory encounter with object oriented programming, Game Design, Blender, 3D modeling and so on.
BrevityOfGravity.mp4
Godot 3.5.2, GDScript, a tiny amount of GLSL
- Gameplay programming -
- Tool programming -
- Game Design -
- Technical Lead -
- The entire gameplay programming -
Including UI, Features, everything.
Since I started learning programming only a few month prior, I had some help from teachers.
But the implementation was still my responsibility.
- Create tools, using Godot features -
Created tools for level / game design, such as:
- Communication with artists and game designers -
As a small Team of seven people, everyone was involved with Game design.
Some initial ideas, the chains and some level design guidelines,
as well as the documentation of these concepts were part of my work.
Game design however was not my main responsibility.
Explaining tools, communicate about file formats, implementation of assets and solving other problems was daily business.
- Administrative work -
Managing version control (back then - Mercurial using TortoiseHG), maintaining website and itch,
Google Drive and other software related things, prepared the build for presentations.
Besides managing (and learning) version control, this wasn't much workload though, as my team did a good job.
Artworks by Maresa Althof (Member of the dev team)