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Lunacity

A pathtracer written in Rust/OpenGL/GLSL, meant for offline rendering.

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basic scene

TODO

  • Scene support. Currently map() just contains a hardcoded scene, we need to load a scene in GLSL, so we can just generate the scene as a GLSL function, so we can let the compiler optimise it
  • Mesh support (convert mesh to distant field)
  • Material support (load GLSL, so that the UI could have a node system, or a code editor for materials)

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