Wind Waker Randomizer 1.6.0
New features:
- Added a randomized item in a chest to Jabun's cave.
- Added a randomized item in a chest to the Master Sword chamber in Hyrule.
- Randomized the items Doc Bandam gives you the first time you give him green/blue chu jelly and he makes a green/blue potion.
- You can now choose what items you want to start the game with.
There are also a number of new player models made by members of the community: Saria, ToonFlips, Grandma, Din, Poor Maggie, Kass, Shaggy, and Pit. Plus Medli and Tetra now have more custom color options. Download all the models here: https://github.com/Sage-of-Mirrors/Custom-Wind-Waker-Player-Models
Changes:
- You no longer need the full Master Sword to access the warp to Hyrule. (You still need it to break the barrier in Hyrule.)
- The boomerang now oneshots mounted cannons instead of twoshotting them.
- You no longer need to defeat Phantom Ganon at Forsaken Fortress for the eye reefs to become active.
- The Hurricane Spin now has a custom item model instead of using the Hero's Sword model.
- The vanilla Link model now has more custom color options.
- The warp out of TotG when you beat Gohdan no longer puts you right on top of the warp to Hyrule.
- Added support for custom models having multiple color masks for the model's hands texture.
- Added a few guaranteed magic drops to the grass on the small islands around Dragon Roost Island that you fly around with Deku Leaf.
- Removed the events where Medli and Makar would call to you from within jail.
- Renamed Salvatore's "Sinking Ships" minigame to "Battlesquid" and his "Target Shooting" minigame to "Barrel Shooting".
- The Great Fairy inside a Big Octo now hints at the location of a random item, instead of the vanilla hint as to where Fire & Ice Arrows are.
- The fishmen now have a total of 15 unique item hints per seed, instead of 3.
- Improved ingame loading times somewhat.
Bug fixes:
- Fixed exiting Savage Labyrinth when secret cave entrances are randomized not taking you to the proper entrance.
- Fixed a softlock that could happen outside Fire Mountain when secret cave entrances are randomized where the player would get stuck in an infinite loop of taking damage from lava (really this time).
- Fixed the sound from the prologue playing whenever you enter the Fairy Woods.
- Fixed Komali existing in two places at once.
- Fixed a vanilla bug where the Deluxe Picto Box did not automatically equip itself if you have the regular Picto Box equipped when you get the Deluxe one.
- Fixed the lava in front of DRC's entrance automatically solidifying once you own Din's Pearl.