A godot plugin to make 3d level building with CSGs more viable. You can build your level with CSGs, add entities and convert everything with one click to static bodies and meshes for export.
Adds a button to the 3D editor, visible while CSGs are selected.
Can convert selected (or all) CSG shapes to mesh instances or static bodies, while keeping the scene structure intact.
Will parse Use Collision flag and carry over settings and child nodes.
Undo-Redo-Support.