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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2022 Kardyne. All rights reserved.
Licensed under the MIT license. See LICENSE file in the project root for details.
-->
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--Set custom values here if the default values do not work for you.
After tweaking the parameters here, you should reload the project to
ensure Visual Studio has up-to-date values. If it does not update,
restart VS and it should work.
-->
<PropertyGroup>
<!--TLD install root directory - auto-detected in most cases-->
<TLDDir></TLDDir>
<!--Unity Editor path - only needed for building AssetBundles-->
<UnityEditorPath></UnityEditorPath>
<!--Relative path from the project root to the Unity Project directory.
Defaults to 'Unity'.-->
<UnityProjectRelativeDir></UnityProjectRelativeDir>
<!--Relative path from the project root to the ModComponent directory.
Defaults to 'Distributable'-->
<ModComponentRelativeDir></ModComponentRelativeDir>
</PropertyGroup>
</Project>