Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add KSRe from SpaceDock #175

Closed
wants to merge 1 commit into from
Closed

Add KSRe from SpaceDock #175

wants to merge 1 commit into from

Conversation

netkan-bot
Copy link
Member

This pull request was automatically generated by SpaceDock on behalf of sunnypunny, to add KSRe to CKAN.

Please direct questions about this pull request to sunnypunny.

Mod details

Key Value
Name KSRe
Authors sunnypunny
Abstract Emergent gameplay rebalance/overhaul
License Other
Size 1.92 MiB
Homepage <>
Source code <>

Description

trailer

Cinematic Trailer (1:35)

Rebalance/overhaul mods like this change multiple game mechanics and also add new ones

This overhaul covers emergent gameplay: complex situations created from the interaction of simple mechanics

Due to the extent of the changes, it's necessary to start a new game after installing the mod

Note that there is an extreme amount of misinformation being circulated around this project

Major Changes

  • Attitude Control
  • Masses
  • Missions
  • Propellants
  • Propulsion
  • Tech Tree

New Features

  • EVA Repairs
  • Fuel Switch
  • Ignition Failures
  • Part Deterioration
  • Part Diagnostic UI
  • Part Faults
  • Tech Discovery

Minor Changes

  • Antennae
  • Buoyancy
  • Command Parts
  • Engine Stats UI
  • Experiments
  • Loading Screens
  • Science

Languages

  • English
  • Français
  • Italiano
  • Deutsch
  • Español
  • 日本語
  • 한국인
  • Polski
  • Русский
  • 简体中文
  • Português
  • 中國傳統的

Other languages (e.g. Ukrainian) can first be added to the Community Translations project for the base game


Roadmap

  • Major update: [current priority] will affect missions, science & tech tree - due late March / early April
  • Minor updates: atmospheric damage (max q), repairs with robotic arms, different part failures

Dependencies

Getting Started

How to Install Mods for KSP2

This mod takes time to understand depending on game/aerospace knowledge, patience is recommended

  • Beginner: custom tutorials are provided for exploration mode
  • Regular: exploration mode can be used to gradually discover all changes in-game
  • Veteran: sandbox mode can quickly reveal more details in the editor

Spoiler-Free Preview

Progression

The opening is set just before the base game, and inspired by the first human rocket program Opel-RAK

opel-rak

Experienced players may need to rethink the stock "zero tech to Eeloo" start

llrv

Engine Test Stand

An engine test stand can be setup to investigate many of the new features

test-stand

This can reveal changes to engine throttle, ignition failures, part deterioration and repairs

stand-2

Just like in the real world, it's useful to test engines before flight

engine-tests

Propellants

Tanks now hold a single resource only, but the resource can be switched

fuel-switch

The two main real bipropellants are accurately modelled and gamified

liquid-fuel

cryo-fuel

There's also a hypergolic combination (based on the Gamma Rocket)

hypergolic-fuel

This, along with engine effects, helps players better understand differences between fuels

real-fuels

Introducing PAL 5000

PAL 5000 probe upgrades provide diagnostic info on part deterioration

pal5000

This helps to make complex topics more approachable for everyone

halandpal

FAQ

  • Q: KSP2 sucks/port in KSP mods now/etc
  • A: That prequel is the product of exploitative labor practices
  • Q: I demand more "realism"/interaction with the author/etc
  • A: Try Wendy's, this is just a FQ

This mod is built on extensive testing in some ancient relic

5

KSP2 EULA

USER CREATED CONTENT: The Software may allow you to create content, including, but not limited to, a gameplay map, scenario, screenshot, car design, character, item, or video of your game play. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive, perpetual, irrevocable, fully transferable, and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including, but not limited to, the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions. You hereby waive and agree never to assert any moral rights of paternity, publication, reputation, or attribution with respect to Licensor's and other players' use and enjoyment of such assets in connection with the Software and related goods and services under applicable law. This license grant to Licensor, and terms above regarding any applicable moral rights, will survive any termination of this Agreement.

This is an automated commit on behalf of sunnypunny
@HebaruSan
Copy link
Member

Looks like a re-upload by someone other than the author; closing.
I've PM'd the author, and if they say this is OK with them, we'll re-open this and finish adding it.

@HebaruSan HebaruSan closed this Mar 23, 2024
@HebaruSan HebaruSan deleted the add/KSRe branch March 23, 2024 01:41
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants