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This pull request was automatically generated by SpaceDock on behalf of sunnypunny, to add KSRe to CKAN.
Please direct questions about this pull request to sunnypunny.
Mod details
Description
Cinematic Trailer (1:35)
Rebalance/overhaul mods like this change multiple game mechanics and also add new ones
This overhaul covers emergent gameplay: complex situations created from the interaction of simple mechanics
Due to the extent of the changes, it's necessary to start a new game after installing the mod
Note that there is an extreme amount of misinformation being circulated around this project
Major Changes
New Features
Minor Changes
Languages
Other languages (e.g. Ukrainian) can first be added to the Community Translations project for the base game
Roadmap
Dependencies
Getting Started
How to Install Mods for KSP2
This mod takes time to understand depending on game/aerospace knowledge, patience is recommended
Spoiler-Free Preview
Progression
The opening is set just before the base game, and inspired by the first human rocket program Opel-RAK
Experienced players may need to rethink the stock "zero tech to Eeloo" start
Engine Test Stand
An engine test stand can be setup to investigate many of the new features
This can reveal changes to engine throttle, ignition failures, part deterioration and repairs
Just like in the real world, it's useful to test engines before flight
Propellants
Tanks now hold a single resource only, but the resource can be switched
The two main real bipropellants are accurately modelled and gamified
There's also a hypergolic combination (based on the Gamma Rocket)
This, along with engine effects, helps players better understand differences between fuels
Introducing PAL 5000
PAL 5000 probe upgrades provide diagnostic info on part deterioration
This helps to make complex topics more approachable for everyone
FAQ
This mod is built on extensive testing in some ancient relic
KSP2 EULA