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Action_cards
Because there are 32 different action cards, they deserve an own page. :)
Action cards get triggered when a player rolls the black color with his mothership.
Some often recuring phrases that might be confusing are explained here.
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Is the other player faster?
This means both players roll the mothership and add the jet propulsion to it to determine their overall speed. This is only true if the other player has a bigger number. If both players equal, it is false.
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Your first ship [...]
You have 3 ships, each of them having one other number tag (1, 2 or 3). Your first ship is always the one with the lowest number tag on it. E.g. you only have ship 3 on the board, then this is the first ship. E.g. you have ship 2 and 3 out, ship 2 is the first ship. E.g. you have ship 1 and 3 out, ship 1 is the first ship. Got it? :P
3 cards of this type exist.
All start with the same initial question: You receive an emergency call from a broken spaceship, which is drifting towards the sun. Do you want to help? (YES / NO)
- 1st:
- No: Your reckless behavior has no effects.
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Yes: Your 2nd right neigbour and you determine their speed (roll mothership dice + jet repulsion). Is the 2nd right neigbour faster?
- No: You saved a prince of the traders. In return he gives you a trade ship, which you have to place on one of your harbors as soon as possible.
- Yes: Your rescue attempt failed. Your mothership loses one addon of your choice. Your first ship is not allowed to move this round.
- 2nd:
- No: Your selfish behavior gets public. You lose one glory medal.
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Yes: Your right neigbour and you determine their speed (roll mothership dice + jet repulsion). Is the right neigbour faster?
- No: You saved a prince of the omniscient nation. Extend your mothership with one addon of your choice. You gain 1 glory medal
- Yes: Your rescue attempt failed. Your mothership looses one addon of your choice. Your first ship is not allowed to move this round.
- 3rd:
- No: It gets public that you refused to save a high diplomat. You lose one glory medal.
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Yes: Your left neigbour and you determine their speed (roll mothership dice + jet repulsion). Is the left neigbour faster?
- No: You saved a high diplomat. You gain 1 glory medal. Randomly draw one card of each player.
- Yes: Your rescue attempt failed. Your mothership looses one addon of your choice. But you receive 1 glory medal for your courage.
3 cards of this type exist.
All start with the same initial question: You meet a spaceship of the wandering nation. This nation, honored by the whole galaxy, asks you for a donation. How much resources (up to 3) do you want to donate?
- 1st:
- 0,1: The whole galaxy talks about your bad treatment of the wandering nation. You lose one glory medal.
- 2: You get the blessing of the wandering nation. You get one glory medal.
- 3: In return you get granted a warp drive. Put your first ship on any allowed spot on the board. Additionally, you get one glory medal.
- 2nd:
- 0: You are lucky! This time, your greed stays unpunished.
- 1,2: You get the blessing of the wandering nation and one glory medal.
- 3: You get one trade ship as gift. Put it on one of your harbors as soon as possible.
- 3rd:
- 0: The curse of the wandering nation hits you! You lose one mothership extension and one glory medal.
- 1: You get the blessing of the wandering nation and one glory medal.
- 2,3: In return you get granted a warp drive. Put your first ship on any allowed spot on the board.
2 cards of this type exist.
- 1st:
- Ravange of time: Each player who has more than 6 mothership addons must choose one of them and remove it.
- Galactic council: Players that have the biggest amount of trade rings gain one glory medal.
- New encounters: Shuffle all action cards. Then, draw a new action card.
- 2nd:
- Ravange of time: Each player who has more than 8 mothership addons must choose one of them and remove it.
- New encounters: Shuffle all action cards. Then, draw a new action card.