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2022 March 05 Please Note: This repo no longer updated any further. Development stopped here. Development re-started and re-threaded in https://github.com/JoesCat/xinvaders3d ================================================================ XInvaders 3D v1.4.0 -=-=-=-=-=-=-=-=-=- XInvaders 3D is a vector-graphics Space Invaders clone for the X Window System. ================================================================ Objective: -=-=-=-=-= Clear all the aliens in each level. The UFO yields bonus points if hit. A new life will be added every 7500 points. Game-over: either if the player has lost all its lives or if the alien formation reaches the player position. ================================================================ Point System: -=-=-=-=-=-=- From bottom to top: Row 0 aliens yield 10 pts Row 1 aliens yield 50 pts Row 2 aliens yield 100 pts Row 3 aliens yield 150 pts Row 4 aliens yield 200 pts UFO yields 500 pts ================================================================ Keys: -=-=- SPACE : Fire Missile Left Arrow : move left Right Arrow : move right Up Arrow : move up Down Arrow : move down q : Reset game f : Show frame-rate p : Pause game ESC : Terminate Program ================================================================ How to compile and play the game: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Requirements: gcc and Xlib 2. If you have xinv3d-dist-{version}.tar.gz, skip to step 5. 3. run autoreconf -i 4. run automake 5. run ./configure (options) 6. Compile the game, type: make 7. Run game, type: xinv3d or select menu: Games/Arcade/xinv3d note: For Makefile.dos or Makefile.win you may need to edit the Makefile.xxx depending on where your headers and libraries are. For those systems please see the README.xxx for that system. ================================================================ Original Author and Original Website: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don Llopis [email protected] http://xinvaders3d.sourceforge.net ================================================================ Original Greetings (from Don Llopis): -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Greets to following people whose games helped inspire this project: Bill Kendrick who wrote ICBM3d http://www.newbreedsoftware.com Yuusuke Hashimoto who wrote XSoldier http://www.surfline.ne.jp/hachi/xsoldier.html James Eibisch who wrote a Space Invaders clone in quick-basic http://www.revolver.demon.co.uk/coding/index.html Thanks to the following people who contributed to the development of XInvaders3d: Thomas Boutell for contributing the Windows Port of XInvaders, and misc code fixes. Sam Bushell for the ZONE_HEIGHT bug fix. Andreas Jeitler for creating the RPM package. Chris Butler for creating the DEB package. Peter da Silva for the FreeBSD fix. Bill Kendrick for the Window Manager fix. ================================================================ Current Maintainer and Current Website: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Joe Da Silva https://github.com/JoesCat/xinv3d/releases ================================================================ History: -=-=-=-=- 1.4.0 Updated xinv3d to get built using autoreconf -i and automake. Added freedesktop and new menu icons (see debian issue #738066). Removed compat file (see debian issue #965904). Added patch by Helmut Grohne to fix FTCBFS (unreleased 1.3.6-6.1). 1.3.6: Minor fixes. Changed some game text which had the wrong contact information. Made some more code clean ups. 1.3.5: Moved all game text to gtext.h. Removed `goto' in init code. Put a space in ``game over.'' 1.32-1.34: Minor fixes. 1.31: Fixed drawing order. Objects were being drawn in reverse. 1.3: Many thanks to Thomas Boutell, he has contributed a Windows port of XInvaders 3D. See README.win for more information. XInvaders 3D DOS port finished. XInvaders 3D will now run as a full-screen 640x480x8 DOS game. For windows users it will run in a DOS window just fine. I used DJGPP+Allegro to port it. See README.dos for more information. Added Vector-fonts. All text graphics have been replaced with Vector-fonts. Gives the game a cleaner look. New player blinking routine. Player now cycles through red colors, rather than being drawn each alternate frame, when a new level has been started. New special effect: 1-UP indicator. When 7500pts have been reached a new life is indicated by a nice little vector 1-UP floating towards the player. New alien-shoot missile routine. Aliens now shoot more. New Distance-of-Point-to-Line routine, used for collision detection. Added fix for FreeBSD systems, thanks to Peter da Silva. Fixed ZONE_HEIGHT bug in game.c, which was generating bad pointers, thanks to Sam Bushell. Cleaned up code, for portability reasons, thanks to Thomas Boutell for his help. Left-Shift key is no longer being used. 1.2: Cleaned up some more code. Adjusted formation movement. Changed missile color to yellow, suggested by Mattia Engdeg. Fixed some warnings which the pedantic flag generates, thanks to Jarmo Pussinen for pointing them out. 1.1: Fixed incompatible pointer warnings. Fixed window manager bug which Bill Kendrick pointed out. Windows were opening at an odd width and height under the Enlightenment Window manager. 1.0: Initial release.
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