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fix proj
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mercury233 committed May 11, 2024
1 parent 4bfc4d6 commit bb4b2a9
Showing 1 changed file with 57 additions and 35 deletions.
92 changes: 57 additions & 35 deletions WindBot.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,7 @@
<ApplicationIcon>WindBot.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<BaseOutputPath>$(MSBuildProjectDirectory)/out/$(MSBuildProjectName)/bin</BaseOutputPath>
<BaseIntermediateOutputPath>$(MSBuildProjectDirectory)/out/$(MSBuildProjectName)/obj</BaseIntermediateOutputPath>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Data.Sqlite">
Expand All @@ -51,26 +50,46 @@
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web" />
<Reference Include="System.Xml" />
<Reference Include="YGOSharp.Network">
<HintPath>.\YGOSharp.Network.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper">
<HintPath>.\YGOSharp.OCGWrapper.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper.Enums">
<HintPath>.\YGOSharp.OCGWrapper.Enums.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Game\AI\Deck.cs" />
<Compile Include="Game\DecksManager.cs" />
<Compile Include="Game\AI\Decks\ABCExecutor.cs" />
<Compile Include="Game\AI\AIUtil.cs" />
<Compile Include="Game\AI\CardContainer.cs" />
<Compile Include="Game\AI\CardExecutor.cs" />
<Compile Include="Game\AI\CardExtension.cs" />
<Compile Include="Game\AI\CardSelector.cs" />
<Compile Include="Game\AI\DeckAttribute.cs" />
<Compile Include="Game\AI\DecksManager.cs" />
<Compile Include="Game\AI\Decks\AltergeistExecutor.cs" />
<Compile Include="Game\AI\Decks\BraveExecutor.cs" />
<Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" />
<Compile Include="Game\AI\Decks\BlackwingExecutor.cs" />
<Compile Include="Game\AI\Decks\ExosisterExecutor.cs" />
<Compile Include="Game\AI\Decks\KashtiraExecutor.cs" />
<Compile Include="Game\AI\Decks\LuckyExecutor.cs" />
<Compile Include="Game\AI\Decks\MathMechExecutor.cs" />
<Compile Include="Game\AI\Decks\PureWindsExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunExecutor.cs" />
<Compile Include="Game\AI\Decks\DragmaExecutor.cs" />
<Compile Include="Game\AI\Decks\Level8Executor.cs" />
<Compile Include="Game\AI\Decks\SalamangreatExecutor.cs" />
<Compile Include="Game\AI\Decks\CyberDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\DarkMagicianExecutor.cs" />
<Compile Include="Game\AI\Decks\DogmatikaExecutor.cs" />
<Compile Include="Game\AI\Decks\OrcustExecutor.cs" />
<Compile Include="Game\AI\Decks\SkyStrikerExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyKingExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyExecutor.cs" />
<Compile Include="Game\AI\Decks\TearlamentsExecutor.cs" />
<Compile Include="Game\AI\Decks\ThunderDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\TimeThiefExecutor.cs" />
<Compile Include="Game\AI\Decks\ToadallyAwesomeExecutor.cs" />
<Compile Include="Game\AI\Decks\NekrozExecutor.cs" />
Expand All @@ -84,10 +103,13 @@
<Compile Include="Game\AI\Decks\GraydleExecutor.cs" />
<Compile Include="Game\AI\Decks\GrenMajuThunderBoarderExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornExecutor.cs" />
<Compile Include="Game\AI\Decks\LabrynthExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornShaddoldinosourExecutor.cs" />
<Compile Include="Game\AI\Decks\PhantasmExecutor.cs" />
<Compile Include="Game\AI\Decks\QliphortExecutor.cs" />
<Compile Include="Game\AI\Decks\ST1732Executor.cs" />
<Compile Include="Game\AI\Decks\SuperheavySamuraiExecutor.cs" />
<Compile Include="Game\AI\Decks\SwordsoulExecutor.cs" />
<Compile Include="Game\AI\Decks\TrickstarExecutor.cs" />
<Compile Include="Game\AI\Decks\WitchcraftExecutor.cs" />
<Compile Include="Game\AI\Decks\VoicelessExecutor.cs" />
Expand All @@ -98,47 +120,53 @@
<Compile Include="Game\AI\Decks\DoEveryThingExecutor.cs" />
<Compile Include="Game\AI\Decks\OldSchoolExecutor.cs" />
<Compile Include="Game\AI\Decks\Rank5Executor.cs" />
<Compile Include="Game\AI\Decks\ZefraExecutor.cs" />
<Compile Include="Game\AI\Decks\ZoodiacExecutor.cs" />
<Compile Include="Game\AI\Decks\ZexalWeaponsExecutor.cs" />
<Compile Include="Game\AI\DefaultExecutor.cs" />
<Compile Include="Game\AI\Dialogs.cs" />
<Compile Include="Game\AI\Enums\DangerousMonster.cs" />
<Compile Include="Game\AI\Enums\FusionSpell.cs" />
<Compile Include="Game\AI\Enums\NotBeSynchroMaterialMonster.cs" />
<Compile Include="Game\AI\Enums\NotBeXyzMaterialMonster.cs" />
<Compile Include="Game\AI\Enums\ShouldBeDisabledBeforeItUseEffectMonster.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeSpellTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeMonsterTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeTarget.cs" />
<Compile Include="Game\AI\Enums\PreventActivationEffectInBattle.cs" />
<Compile Include="Game\AI\Enums\OneForXyz.cs" />
<Compile Include="Game\AI\Enums\InvincibleMonster.cs" />
<Compile Include="Game\AI\Enums\Floodgate.cs" />
<Compile Include="Game\AI\Executor.cs" />
<Compile Include="Game\AI\HintMsg.cs" />
<Compile Include="Game\AI\Opcodes.cs" />
<Compile Include="Game\AI\Zones.cs" />
<Compile Include="Game\AI\ExecutorType.cs" />
<Compile Include="Game\BattlePhase.cs" />
<Compile Include="Game\BattlePhaseAction.cs" />
<Compile Include="Game\ClientCard.cs" />
<Compile Include="Game\ClientField.cs" />
<Compile Include="Game\Deck.cs" />
<Compile Include="Game\Duel.cs" />
<Compile Include="Game\GameAI.cs" />
<Compile Include="Game\GameBehavior.cs" />
<Compile Include="Game\GameClient.cs" />
<Compile Include="Game\GamePacketFactory.cs" />
<Compile Include="Game\MainPhase.cs" />
<Compile Include="Game\MainPhaseAction.cs" />
<Compile Include="Game\Room.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WindBotInfo.cs" />
<Compile Include="YGOSharp.Network\AsyncBinaryClient.cs" />
<Compile Include="YGOSharp.Network\AsyncNetworkServer.cs" />
<Compile Include="YGOSharp.Network\AsyncYGOClient.cs" />
<Compile Include="YGOSharp.Network\BinaryClient.cs" />
<Compile Include="YGOSharp.Network\Enums\CtosMessage.cs" />
<Compile Include="YGOSharp.Network\Enums\GameState.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerChange.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerState.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerType.cs" />
<Compile Include="YGOSharp.Network\Enums\StocMessage.cs" />
<Compile Include="YGOSharp.Network\NetworkClient.cs" />
<Compile Include="YGOSharp.Network\NetworkServer.cs" />
<Compile Include="YGOSharp.Network\Utils\BinaryExtensions.cs" />
<Compile Include="YGOSharp.Network\YGOClient.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="COPYING">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="LICENSE">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="sqlite3.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="bots.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Decks\*.ydk">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
Expand All @@ -149,12 +177,6 @@
<ItemGroup>
<Content Include="WindBot.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="ExecutorBase\ExecutorBase.csproj">
<Project>{a1583fd7-7985-47dd-a835-8134dbf5811c}</Project>
<Name>ExecutorBase</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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