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Features
Ilya Glushchenko edited this page Jun 7, 2018
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- Discrete collision detection
- Primitives: Plane, Ray, Sphere, Box
- Intersection, Contact normal, Penetration depth, Contact point calculation (GJK, EPA)
- Bounding sphere, AABB, OBB
- Ray tracing
- Static rigid bodies
- Dynamic rigid bodies
- Stable stacking
- Constraint-Based resolution
- Static bodies
- Dynamic bodies
- Linear motion
- Force generators
- Object groups
- Angular motion
- Friction
- Swept sphere based continuous collision detection
- Primitives: Triangle, Cone, Cylinder, 8-DOP, Convex hull
- Sphere tree, AABB tree, OBB tree, 8-DOP tree, Convex Hull tree
- Space partitioning tree
- Narrow phase collision detection
- Broad phase collision detection
- Compound geometries
- Island based sleeping
- The time of impact
- Constraints
- Kinematic bodies
- Impulse generators
- Soft Body Physics
- Liquids Physics
- Gases Physics
- Clothes Physics
- Ragdolls