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v0.3.4 - fix for broken onVisibilityChanged in non epic gametypes since WoT 1.10.0.2 #3

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@CH4MPi CH4MPi commented Jul 12, 2020

  • check for epicMapOverlayVisibility & isRespawnScreenVisible to disable visibility of guiflash elements
  • updated swc-files from WoT client 1.9.1.2
  • GUIFlash.swf re-compiled
  • gambiter.guiflash_0.x.x.wotmod recompiled and version number increased
  • small console text output when guiflash was initialised

 - check for epicMapOverlayVisibility & isRespawnScreenVisible to disable visibility of guiflash elements
 - updated swc-files from 1.9.1.2
 - GUIFlash.swf new compiled
 - small console text output when guiflash was initialised
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CH4MPi and others added 4 commits July 13, 2020 13:12
translated to english
 - fix for broken onVisibilityChanged in non epic gametypes since WoT 1.10.0.2
 - GUIFlash.swf new compiled
 - guiflash renamed to GUIFlash in Python.log
 - fix for broken onVisibilityChanged in non epic gametypes since WoT 1.10.0.2
 - GUIFlash.swf new compiled
 - guiflash renamed to GUIFlash in Python.log
@CH4MPi CH4MPi changed the title v0.3.3 v0.3.4 - fix for broken onVisibilityChanged in non epic gametypes since WoT 1.10.0.2 Sep 18, 2020
fusi0n and others added 23 commits October 21, 2020 11:10
 - updated for upcoming WoT 1.10.1 patch
 - GUIFlash.swf new compiled
 - updated all WG swc files with current WoT CT version
 - in test: disable GUIFlash elements in 'Select Spawn'-view (like Steel Hunter etc.)
 - versionstring changed to 0.3.5b1
 - updated for upcoming WoT 1.10.1 patch
 - GUIFlash.swf new compiled
 - updated all WG swc files with current WoT CT version
 - in test: disable GUIFlash elements in 'Select Spawn'-view (like Steel Hunter etc.)
 - versionstring changed to 0.3.5b1
 - added: gambiter.guiflash_0.3.5b1.wotmod
- GUIFlash elements disabled when select-spawn page is visible in battle royal mode.
- simple build script added. It stores the wotmod-package and zip-package into the build-folder
- changes: wotmod package no longer contains the .py files! It's not needed. The PYC files are not crypted and the project is open source
- The LICENSE and README.md stays stays as respect for the original author.
- README.md: URL to the english Wiki changed to my fork
- version number increased to 0.3.6 to avoid confusing (because there's a 0.3.5 version outside)
- gambiter.guiflash_0.3.6.wotmod included
- guiflash_0.3.6_1.10.1.0.zip included
- GUIFlash elements disabled when select-spawn page is visible in battle royal mode.
- simple build script added. It stores the wotmod-package and zip-package into the build-folder
- changes: wotmod package no longer contains the .py files! It's not needed. The PYC files are not crypted and the project is open source
- The LICENSE and README.md stays stays as respect for the original author.
- README.md: URL to the english Wiki changed to my fork
- version number increased to 0.3.6 to avoid confusing (because there's a 0.3.5 version outside)
- gambiter.guiflash_0.3.6.wotmod included
- guiflash_0.3.6_1.10.1.0.zip included
- fix for broken onBattleRoyaleSpawnVisibilityChanged hook
- version number increased to 0.3.7
- gambiter.guiflash_0.3.7.wotmod included
- guiflash_0.3.7_1.10.1.3.zip included
- fix for broken onBattleRoyaleSpawnVisibilityChanged hook
- version number increased to 0.3.7
- gambiter.guiflash_0.3.7.wotmod included
- guiflash_0.3.7_1.10.1.3.zip included
- textfield propertie 'GlowFilter' added
- WG swc files removed from project
- swc markdown file added with info where the latest swc files from WG can be found
- version number increased to 0.3.8
- gambiter.guiflash_0.3.8.wotmod included
- guiflash_0.3.8_1.13.0.0.zip included
- added ability to work with lobby view (by PolyacovYury)
- zip package with current wot mods folder removed
- some inspection directives added to reduce PyCharm code check warnings
- version number increased to 0.3.9
- gambiter.guiflash_0.3.9.wotmod included
- g_guiViews cleanup when leaving lobby and battle
- updateComponent no longer skips ImageEx components
- version number increased to 0.4.0
- gambiter.guiflash_0.4.0.wotmod included
- hotfix for broken animation
- version number increased to 0.4.1
- gambiter.guiflash_0.4.1.wotmod included
- hotfix for broken animation
- version number increased to 0.4.1
- gambiter.guiflash_0.4.1.wotmod included
Corrected filenames. gui.pkg was splitted in 2 files by WG years ago. gui-part1.pkg (lobby) and gui-part2.pkg (battle)
It's just a personal preference and it was already used in previous builds of GUIFlash.
Please keep version syntax up to 3 digits: 
0.4.x
│ │ │
│ │ └───────── build number
│ └─────────── minor number
└───────────── major number
- fix position animation issues once and for all (by PolyacovYury)
- version number increased to 0.4.2
- gambiter.guiflash_0.4.2.wotmod included
- fixed an import error (v1.17 CT)
- version number increased to 0.4.3
- gambiter.guiflash_0.4.3.wotmod included
- fix for change of namespace for frontline/battle royale (v1.17 CT)
- version number increased to 0.4.4
- gambiter.guiflash_0.4.4.wotmod included
- removed commented out Python code
Kurzdor and others added 23 commits June 5, 2022 08:33
- properly handle autoSize for LabelEx (thanks to Kurzdor)
- disable grab cursor when mouse is over component and drag is disabled (thanks to Kurzdor)
- add TEXTFIELD_AUTOSIZE constants exports to python-side API (thanks to Kurzdor)
- version number increased to 0.4.6
- gambiter.guiflash_0.4.6.wotmod included
- properly handle autoSize for LabelEx (thanks to Kurzdor)
- disable grab cursor when mouse is over component and drag is disabled (thanks to Kurzdor)
- add TEXTFIELD_AUTOSIZE constants exports to python-side API (thanks to Kurzdor)
- version number increased to 0.4.6
- gambiter.guiflash_0.4.6.wotmod included
- rollback to 0.4.4 because 0.4.6 / 0.5.0 (PR) broke the alignment of guiflash components.
- useless TEXTFIELD_AUTOSIZE constant removed. Its simply not needed if things are fixed in the correct way!
- fix for broken alignment by using the LABEL_EX component (TextField) without setting the width/height.
- fix for not updating the alignment when the text was changed after the LABEL_EX component was created.
- change: disable grab cursor when mouse is over component and drag is disabled. (thanks to Kurzdor)
- CONTRIBUTING.md added to provide some information how you can contribute to the project.
- .gitignore added to skip unwanted files by pull-request

Note: A bottom- or top-justified textfield will now expand the text in the correct direction. Of course this counts too for left- or right-justified textfields. So modders should check their text alignment!
- hide GUIFlash elements if the personal reserves full-screen dialog is shown. (included with WOT 1.18.1)
- hide GUIFlash elements if the personal reserves full-screen dialog is shown. (included with WOT 1.18.1)
- extended LabelEx component with a customBackground that supports round edges, margin, transparency, line thickness border frame etc.
- safe support for the new kill cam added (introduced with WG WoT patch 1.24.1)
All flash elements created with GUIFlash are set to invisible during the Kill Cam event. Modders don't have to adapt their mods for this.
Note: This version works with the Lesta game client too
- improved view loading
- fix for kill cam behavior so guiflash elements will no longer be set to invisible when player vehicle is destroyed
- fix for interface scale. Thanks to StranikS-Scan
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4 participants