Welcome to the One UI Kit for Unity! This set includes dozens of different elements, components, and graphical styles for creating your user interface in games or applications on Unity.
Features:
- Modern Ready-to-Use UI;
- Animations, Shader Effects, UI Particles;
- Dozens of ready-to-use components;
- Huge set of ready-to-use icons;
- Many different examples of screens and navigation;
- Optimized for Mobile;
- Ready for MVC/MVP/MVVM;
Depedencies:
- Unity UI Framework (included in project);
- TextMesh Pro for UGUI (included in project);
- Unity Event Framework (included in project);
- Recommended 2D Sprite Package (but not required);
Installation process:
- Download and import latest release from this page;
- Open Demo Scene and see how it works;
Just download latest release and see our example scene with different screens, navigation and binding system, shaders and effects examples;
Views Binding:
UIFramework.BindView(Instantiate(homeView), true); // Home Page
UIFramework.BindView(Instantiate(pageView)); // Sub-Page
Navigate to another view:
EventMessenger.Main.Publish(new OnViewNavigated {
View = typeof(DemoPageView),
Display = new DisplayOptions { IsAnimated = true, Delay = 0f, Duration = 0.5f, Type = AnimationType.Fade },
Data = new DemoPageView.Data {
Title = "Demo Page",
Content = pageContent
}
});
The sample interface and windows shown below are already included in the project. For some of them it is easiest to use the Event Framework - an example of which is also in the Demo-scene.
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