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Bloom fixes #1441

Merged
merged 4 commits into from
Nov 26, 2024
Merged

Bloom fixes #1441

merged 4 commits into from
Nov 26, 2024

Commits on Nov 23, 2024

  1. Fix bloom texture binds

    VReaperV committed Nov 23, 2024
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  4. Use one shader for blur

    The only difference between the 2 shaders was switching the 2 components of a vec2, which is better done by using a uniform instead of switching shaders. Simplifies the code as well.
    VReaperV committed Nov 23, 2024
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