KFX is simple project designed to tap into the Kinect hardware through the libfreenect API and apply some funky post processing filters on the raw video stream. The post processing is done entirely on hardware through OpenGL shaders. KFX is based on the Qt SDK, a cross platform API. The project was successfuly built on Windows XP and MacOS. Linux was not tested.
The source code package is organised in the following way:
Path | Description |
---|---|
assets/ | Contains shaders and textures |
build/ | Intermediate files generated by the compiler |
code/ | Source code and resource files |
docs/ | Licenses and documentation |
etc/ | Random files, templates, notes and incremental backup |
install/ | Deployment files generated by the compiler |
windows/ | Visual Studio 2010 project |
kfx.linux.pri | Linux project include for qmake |
kfx.macosx.pri | Mac OS X project include for qmake |
kfx.pro | Main project file for qmake |
kfx.windows.pri | Windows project include for qmake |
For your convenience, compiled versions of the project is also included in this repository:
kfx-macosx-YYYY-MM-DD.dmg
kfx-windows-YYYY-MM-DD.rar
The YYYY-MM-DD fields denote the build date.
Please read MIT License for terms and conditions.
KFX is copyright (C) 2011, Bjango Pty Ltd, and DEAK Software. "Kinect", "XBox" and "XBox360" are trademarks owned by Microsoft Corporation.