Add animated_item
as a dependency in your pubspec.yaml file.
animated_item: ^<latest-version>
AnimatedItem
uses the ScrollController's scroll offset to animate child in a [ListView].
ListView.builder(
itemCount: colors.length,
scrollDirection: Axis.horizontal,
controller: _scaleController,
itemBuilder: (context, index) {
return AnimatedItem(
controller: _scaleController,
index: index,
effect: const ScaleEffect(),
child: Container(
margin: const EdgeInsets.all(5.0),
width: width,
decoration: BoxDecoration(
color: colors[index],
borderRadius: _borderRadius),
)
);
},
)
AnimatedPage
uses the PageController's scroll offset to animate child in a [PageView].
PageView.builder(
controller: _scaleController,
itemCount: colors.length,
itemBuilder: (context, index) {
return AnimatedPage(
controller: _scaleController,
index: index,
effect: const ScaleEffect(),
child: Container(
margin: const EdgeInsets.all(5.0),
width: width,
decoration: BoxDecoration(
color: colors[index],
borderRadius: _borderRadius),
)
);
},
)
Here is a list of properties available to customize your effect:
Name | Type | Description |
---|---|---|
type | AnimationType | Determines start and end of effect. |
snap | bool | If active snaps back to original position when not scrolling. |
animationAxis | Axis | Animation axis for [TranslateEffect]. |
startOffset | int | The animation start offset for [TranslateEffect]. Use negative numbers to reverse translate. |
alignment | AlignmentGeometry | The alignment of the origin, relative to the size of the child. |
verticalScale | double | Scale effect vertically. |
horizontalScale | double | Scale effect horizontally. |
rotationAngle | double | Rotation angle for [RotateEffect]. |
opacity | double | Opacity determines how faded the item becomes. Higher numbers results to more fading. |
Contributions of any kind are more than welcome! Feel free to fork and improve animated_item
in any way you want, make a pull request, or open an issue.
You can support the library by liking it on pub, staring in on Github and reporting any bugs you encounter.