- Description
- How to install
- How to build
- Main features
- Configuration
- Bug Reports and Feature Requests
- More info
Inputbinder aims to allow users to bind their input devices to the various game actions. It comes with a UI accessible through the game's in-flight app bar or through clicking on the input settings in the pause menu:
Inputbinder in the App-Bar menu
- Option 1: Use CKAN to install (recommended)
- Option 2: Follow instructions below to install manually
- Install BepInEx, skip if already installed
- Unpack the contents of the downloaded
.zip
file into your KSP 2 installation (eg.C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2
)
-
Clone this repository to a location of your choice
-
Run
dotnet tool restore
-
Run
dotnet cake
You can see Cake's built-in options by typing dotnet cake --help
dotnet cake [--target {Clean|Build|Pack|Install|Uninstall|Start}] [--configuration {Release|Debug}] [--ksp2-root <path>]
Option | Description |
---|---|
--target {Clean|Build|Pack|Install|Uninstall|Start} | Select a build target. The default if not specified is Pack. If any of Install, Uninstall or Start are used the path to your installation of KSP2 must be specified by either: setting an Environment variable called KSP2_PATH or using the argument --ksp2-root <path> |
--configuration {Release|Debug} | Select the build configuration. The default is Release. When the Debug configuration is used a symbols file will be included in the build directory for ease of debugging. |
--ksp2-root <path> | Used to specify where KSP2 is installed on your computer. Alternatively you can specify the path by setting a new the Environment Variable: KSP2_PATH and assigning it the path to your game installation. |
- Directly modifies the game's bindings using the InputSystem
- Add processors to your bindings
- Save your bindings as different profiles
- Makes gamepads usable, should also work with other input devices if they are supported by the InputSystem
- Throttle Axis: Control your throttle as an axis
Note
Throttle Axis Behavior:
- When the throttle level axis is moved, it is marked as active.
- When the throttle delta buttons (default
Shift
andCtrl
) are pressed, the throttle level axis is marked as inactive. - While held, the throttle max and cutoff buttons (default
Z
/X
) take priority over the throttle level axis. - When the throttle max and cutoff buttons are released, the throttle level is set back to the axis level if it is active.
Dedicated actions to change the trim
- Pitch Trim
- Roll Trim
- Yaw Trim
- Trim Reset
- Set AP Mode Stability Assist
- Set AP Mode Prograde
- Set AP Mode Retrograde
- Set AP Mode Normal
- Set AP Mode Antinormal
- Set AP Mode Radial In
- Set AP Mode Radial Out
- Set AP Mode Target
- Set AP Mode Anti Target
- Set AP Mode Maneuver
- Set AP Mode Navigation
- Set AP Mode Autopilot
The mod settings can be accessed in-game in the flight view through the app-bar or anywhere from the settings menu.
There also is a configuration file for advanced settings: Kerbal Space Program 2/BepInEx/config/inputbinder/inputbinder.cfg
The bindings and processors are stored in the folder Kerbal Space Program 2/BepInEx/config/inputbinder/profiles
inside .json
files. Every file holds a set of bindings.
These files are referenced as "input profiles" by this mod's documentation.
To reset all bindings click the "Reset All" button in the app's title bar.
To change the range of the sliders inside the processor editing menus, open the file Kerbal Space Program 2/BepInEx/config/inputbinder/inputbinder.cfg
inside a text editor.
Now change the values after SliderMin=
and SliderMax=
to suit your needs.
Then save the file and load/reload any input profile.
It is possible to change the bindings for other game actions too.
-
Create this file:
Kerbal Space Program 2/BepInEx/config/inputbinder/game_actions_to_add.txt
-
Follow this page to add what you want, it is also possible to specify how the InputAction should be set up.
-
Save the file and load/reload any input profile
Open Kerbal Space Program 2/BepInEx/config/inputbinder/inputbinder.cfg
in a text editor
(if you didn't delete it yet there should be a default template commented out by the leading #
for you to use and modify)
After the default config values add a section: [auto-add-processors]
After this section heading you can configure the automatic adding of processors in the following format:
When<controlA>MappedTo<controlB>="<processors>"
The <control1>
<control2>
and <processors>
placeholders should be replaced by the following:
<controlA>
: The newly bound control must match this control-type, one of: Axis
, Button
, Key
, Vector2
, Delta
, Stick
, Dpad
, *
, Any
<controlB>
: The binding's expected control-type to match, on of: Axis
, Button
, Key
, Vector2
, Delta
, Stick
, Dpad
, *
, Any
The control types *
and Any
match any control
<processors>
: The processors to add as they are displayed on the main page of the mod's UI.
The enclosing quotation marks are required.
If you want to find out what the control types of bindings of controls are you can rebind them and open the game's log Kerbal Space Program 2/Ksp2.log
and look out for:
Binding complete: <action name> <binding name> with path <bound path>; bound control of type <controlA> to binding of type <controlB>
Your finished configuration file should look something like this:
[main]
SliderMin=-2
SliderMax=2
[auto-add-processors]
WhenButtonMappedToAxis="Scale(factor=0.5)"
WhenAxisMappedToAxis="Scale(factor=0.25);Invert()"
Found any bugs🦗? Have an idea to improve things💡? → Open an issue on GitHub.
For more information see: https://github.com/Codenade/ksp2-inputbinder/wiki