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Cilicou committed May 31, 2016
1 parent 0bff23c commit 105fd96
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22 changes: 22 additions & 0 deletions LICENSE
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The MIT License (MIT)

Copyright (c) 2015 ParkitectNexus

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

70 changes: 70 additions & 0 deletions ModSparkLoader.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FA17F423-2365-4230-88E5-BD736956F809}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>ClassLibrary</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>Custom_Scenery</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Parkitect\Parkitect_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Depender">
<HintPath>..\Depender\bin\Depender.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Parkitect\Parkitect_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Parkitect\Parkitect_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
</ItemGroup>
<ItemGroup>
<None Include="mod.json" />
<None Include="README.md" />
<None Include="scenery.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="ModSparkLoader\FlatRideLoader.cs" />
<Compile Include="ModSparkLoader\Main.cs" />
<Compile Include="ModSparkLoader\ModLoader.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
</Project>
22 changes: 22 additions & 0 deletions ModSparkLoader.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModSparkLoader", "ModSparkLoader.csproj", "{FA17F423-2365-4230-88E5-BD736956F809}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FA17F423-2365-4230-88E5-BD736956F809}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FA17F423-2365-4230-88E5-BD736956F809}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FA17F423-2365-4230-88E5-BD736956F809}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FA17F423-2365-4230-88E5-BD736956F809}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
173 changes: 173 additions & 0 deletions ModSparkLoader/FlatRideLoader.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using Depender.Types.FlatRides;
using Depender.AnimationMotors;
using Depender.AnimationEvents;

public class FlatRideLoader
{
public static List<motor> LoadMotors(XmlNode ObjNode, GameObject GO)
{
List<motor> motors = new List<motor>();

foreach (XmlNode motorN in ObjNode.SelectSingleNode("Animation/motors").ChildNodes)
{
switch (motorN.Name)
{

case "Rotator":
RotatorHP R = GO.AddComponent<RotatorHP>();
R.Identifier = motorN["Identifier"].InnerText;
R.axisPath = motorN["axis"].InnerText;
R.axis = GO.transform.FindChild(motorN["axis"].InnerText);
R.maxSpeed = float.Parse(motorN["maxSpeed"].InnerText);
R.accelerationSpeed = float.Parse(motorN["accelerationSpeed"].InnerText);
R.rotationAxis = getVector3(motorN["rotationAxis"].InnerText);
motors.Add(R);
break;
case "RotateBetween":
RotateBetweenHP RB = GO.AddComponent<RotateBetweenHP>();
RB.Identifier = motorN["Identifier"].InnerText;
RB.axisPath = motorN["axis"].InnerText;
RB.axis = GO.transform.FindChild(motorN["axis"].InnerText);
RB.rotationAxis = getVector3(motorN["rotationAxis"].InnerText);
RB.duration = float.Parse(motorN["duration"].InnerText);
motors.Add(RB);
break;
case "Mover":
MoverHP M = GO.AddComponent<MoverHP>();
M.Identifier = motorN["Identifier"].InnerText;
M.axisPath = motorN["axis"].InnerText;
M.axis = GO.transform.FindChild(motorN["axis"].InnerText);
M.toPosition = getVector3(motorN["toPosition"].InnerText);
M.duration = float.Parse(motorN["duration"].InnerText);
motors.Add(M);
break;
case "MultipleRotations":
MultipleRotationsHP MR = GO.AddComponent<MultipleRotationsHP>();
MR.Identifier = motorN["Identifier"].InnerText;
MR.axisPath = motorN["MainAxis"].InnerText;
XmlNodeList axisNs = motorN.SelectNodes("axis");
foreach (XmlNode axisN in axisNs)
{
MR.AxissPath.Add(axisN.InnerText);
}
motors.Add(MR);
break;
case "PendulumRotator":
PendulumRotatorHP PR = GO.AddComponent<PendulumRotatorHP>();
PR.Identifier = motorN["Identifier"].InnerText;
PR.axisPath = motorN["axis"].InnerText;
PR.axis = GO.transform.FindChild(motorN["axis"].InnerText);
PR.maxSpeed = float.Parse(motorN["maxSpeed"].InnerText);
PR.accelerationSpeed = float.Parse(motorN["accelerationSpeed"].InnerText);
PR.rotationAxis = getVector3(motorN["rotationAxis"].InnerText);
PR.angularFriction = float.Parse(motorN["angularFriction"].InnerText);
PR.gravity = float.Parse(motorN["gravity"].InnerText);
PR.pendulum = Boolean.Parse(motorN["pendulum"].InnerText);
PR.armLength = float.Parse(motorN["armLength"].InnerText);
motors.Add(PR);
break;

}
}

return motors;
throw new NotImplementedException();
}
public static List<Phase> LoadPhases(XmlNode ObjNode, GameObject GO)
{
List<Phase> Phases = new List<Phase>();

foreach (XmlNode PhaseN in ObjNode.SelectSingleNode("Animation/phases").ChildNodes)
{

Phase phase = GO.AddComponent<Phase>();
foreach (XmlNode EventN in PhaseN.SelectSingleNode("events").ChildNodes)
{
switch (EventN.Name)
{
case "Wait":
Wait W = GO.AddComponent<Wait>();
W.seconds = float.Parse(EventN["Seconds"].InnerText);
phase.Events.Add(W);
break;
case "StartRotator":
StartRotator SR = GO.AddComponent<StartRotator>();
SR.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(SR);
break;
case "SpinRotator":
SpinRotater SpR = GO.AddComponent<SpinRotater>();
SpR.identifierMotor = EventN["Identifier"].InnerText;
SpR.spin = Boolean.Parse(EventN["spin"].InnerText);
SpR.spins = float.Parse(EventN["spins"].InnerText);
phase.Events.Add(SpR);
break;
case "StopRotator":
StopRotator StR = GO.AddComponent<StopRotator>();
StR.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(StR);
break;
case "FromToRot":
FromToRot FTR = GO.AddComponent<FromToRot>();
FTR.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(FTR);
break;
case "ToFromRot":
ToFromRot TFR = GO.AddComponent<ToFromRot>();
TFR.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(TFR);
break;
case "FromToMove":
FromToMove FTM = GO.AddComponent<FromToMove>();
FTM.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(FTM);
break;
case "ToFromMove":
ToFromMove TFM = GO.AddComponent<ToFromMove>();
TFM.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(TFM);
break;
case "ApplyRotation":
ApplyRotation AR = GO.AddComponent<ApplyRotation>();
AR.identifierMotor = EventN["Identifier"].InnerText;
phase.Events.Add(AR);
break;
case "ChangePendulum":
ChangePendulum CP = GO.AddComponent<ChangePendulum>();
CP.identifierMotor = EventN["Identifier"].InnerText;
CP.Friction = float.Parse(EventN["Friction"].InnerText);
CP.Pendulum = Boolean.Parse(EventN["Pendulum"].InnerText);
phase.Events.Add(CP);
break;
default:
Debug.Log("Couln't detect the right event called: " + EventN.Name);
break;

}
}

Phases.Add(phase);
}
return Phases;

throw new NotImplementedException();
}

public static Vector3 getVector3(string rString)
{
string[] temp = rString.Substring(1, rString.Length - 2).Split(',');
float x = float.Parse(temp[0]);
float y = float.Parse(temp[1]);
float z = float.Parse(temp[2]);
Vector3 rValue = new Vector3(x, y, z);
return rValue;
}
}

39 changes: 39 additions & 0 deletions ModSparkLoader/Main.cs
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using Depender;
using UnityEngine;

namespace Custom_Scenery
{
public class Main : IMod
{
private GameObject _go;
string name = "Could not load name";
string description = "Could not load description";
public void onEnabled()
{
_go = new GameObject();

_go.AddComponent<ModLoader>();

_go.GetComponent<ModLoader>().Path = Path;

_go.GetComponent<ModLoader>().Identifier = Identifier;

_go.GetComponent<ModLoader>().LoadScenery();

name = _go.GetComponent<ModLoader>().modName;

description = _go.GetComponent<ModLoader>().modDiscription;
}

public void onDisabled()
{
Registar.UnRegister();
Object.Destroy(_go);
}

public string Name { get { return name; } }
public string Description { get { return description; } }
public string Path { get; set; }
public string Identifier { get; set; }
}
}
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