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Releases: BoltsJ/ffg-pool-party

v3

25 Sep 18:39
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What's Changed

  • Change "socket" to "game.socket" to fix issues with Foundry V10 by @tucker87 in #2

New Contributors

Full Changelog: v2...v3

v2

20 Dec 22:25
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v2

Fixes an two issues that would cause clients to fail to properly set up syncing.

Changelog

  • 7990373 ­– Update dependencies
  • 26a53ff – Use a sleep to wait for roll builder to be created.
  • c2b6edf – Properly wait for application creation when connecting to existing pools
  • c29bcb3 – Small tweaks

v1

27 Sep 21:06
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v1

First release

Changelog

  • c8bf80b - Initial commit
  • 374fee4 - Actually emit a connect message on connection
  • 837c0a3 - Update foundry-vtt-types
  • e294913 - Format all files
  • b53dc94 - Add clean script
  • ff6886c - Force remove in clean script
  • eebd016 - Add an ID to the RollSelectorForm.
  • 4c791cd - Restrict to only starwarsffg system.
  • cd19700 - Ensure listen messages are sent via the queue
  • ddf0888 - Improve out of sequence message logging.
  • c311a47 - Re-render the roll selector form if an update is recieved
  • c3836e3 - Return the created form in openSelectorForm
  • 07aecfb - Reorganize files
  • 7c6c9c3 - Update README
  • 58e5f44 - Use consistent filenames

Alpha 2

22 Sep 22:35
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Alpha 2 Pre-release
Pre-release

Changelog

  • eebd016 - Add an ID to the RollSelectorForm.
  • 4c791cd - Restrict to only starwarsffg system.
  • cd19700 - Ensure listen messages are sent via the queue

Alpha 1

22 Sep 00:55
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Alpha 1 Pre-release
Pre-release

First alpha release. Likely very buggy.