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BlissOS

Download the BlissOS source code, based on AOSP & Android-x86

Modified for PC build using Android-Generic Project


Please read the AOSP building instructions before proceeding.


What you need to build BlissOS

Latest Ubuntu LTS Releases https://www.ubuntu.com/download/server
Decent CPU (Dual Core or better for a faster performance)
8GB RAM (16GB for Virtual Machine)
250GB Hard Drive (about 170GB for the Repo and then building space needed)

Grabbing Dependencies

sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386  lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache libgl1-mesa-dev libxml2-utils xsltproc unzip squashfs-tools python3-mako libssl-dev ninja-build lunzip syslinux syslinux-utils gettext genisoimage gettext bc xorriso xmlstarlet meson glslang-tools git-lfs libncurses5 libncurses5:i386 libelf-dev aapt zstd rdfind nasm rustc bindgen

Initializing Repository

Repo initialization

repo init -u https://github.com/BlissOS/platform_manifest.git -b typhoon-x86 --git-lfs

Sync repo

repo sync -c --force-sync --no-tags --no-clone-bundle -j$(nproc --all) --optimized-fetch --prune

Options

BLISS_BUILD_VARIANT - (vanilla, gapps, pixelgapps, foss, microg) - We currently use this to specify what type of extra apps and services to include in the build. 

Note: Default BLISS_BUILD_VARIANT is VANILLA.

BLISS_SPECIAL_VARIANT - This can be custom set if you wanna build a version for a specific device for example -jupiter for Steam Deck or -surface for Microsoft Surface series

Setup FOSS apps (if you choose to build FOSS)


  • If you want to build with FOSS (this will include microG Services & some extra apps), go to vendor/foss and then type
    ./update.sh

And then choose 1 (x86/x86_64) to fetch all the apps. If you want to include Bromite Webview in, type this instead

    ./update.sh "" bromite

Building

$ . build/envsetup.sh
$ lunch bliss_x86_64-userdebug
$ make iso_img

Adding build options

Before running lunch, you can add variables into the build to integrate more stuff into the image. Note that you can put different variables into the build.

  • To build with FOSS
    export BLISS_BUILD_VARIANT=foss
    export BLISS_BUILD_VARIANT=gapps
  • To add a custom label into a device-specific build
    export BLISS_SPECIAL_VARIANT=-Jupiter
  • To build the special "surface" variant which include kernel with patches from linux-surface and the iptsd userspace touchscreen daemon
    export BOARD_IS_SURFACE_BUILD=true
  • To build the special "go" variant for BlissOS Go
    export BOARD_IS_GO_BUILD=true
  • To build the special "zenith" variant for BlissOS Zenith
    export BOARD_IS_ZENITH_BUILD=true

More build options will be in Extras part including proprietary native-bridge/widevine libraries

Extras

We do offer some extra libraries that can be compiled into the build. These include :

Prebuilt Widevine from Windows Subsystem for Android

https://github.com/supremegamers/vendor_google_proprietary_widevine-prebuilt

Clone to vendor/google/proprietary/widevine-prebuilt, The variable to activate this is USE_WIDEVINE=true

Google's ndk_translation

https://github.com/supremegamers/vendor_google_proprietary_ndk_translation-prebuilt

Clone to vendor/google/proprietary/ndk_translation-prebuilt, The variable to activate this is ANDROID_USE_NDK_TRANSLATION=true

Windows Subsystem for Android's libhoudini

https://github.com/supremegamers/vendor_intel_proprietary_houdini

Clone to vendor/intel/proprietary/houdini, The variable to activate this is ANDROID_USE_INTEL_HOUDINI=true

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