Some tools for Aquaria modding
We use these to automate some tasks for our Aquaria sequel mod development - see http://www.bit-blot.com/forum/index.php?topic=4349.0 for more details on the progress.
.aqs savefile packer and unpacker. Also works with .zga files (deflate-compressed TGA files) used for savegame screenshot thumbnails.
Turns a map template file (back & write only PNG) into a PNG suitable for inclusion as world map tile. Basically turns black into transparent and applies a slight blur to smooth edges.
Reads in a map XML file and outputs a Lua script file, ready to be loaded by my advanced pathfinding system.
Loads a RGBA PNG file and applies some math to prevent white edges from appearing when rendered. Taken from https://github.com/fgenesis/pngrim and included here for convenience.
Automates maintenance of skeletal animation XML files.