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ppu.h
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ppu.h
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson ([email protected]) and
* Jerremy Koot ([email protected])
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar ([email protected]) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson ([email protected]).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _PPU_H_
#define _PPU_H_
#define FIRST_VISIBLE_LINE 1
extern uint8 GetBank;
extern uint16 SignExtend [2];
//extern uint32 os9x_ColorsChanged;
extern int os9x_softrendering;
extern void tile_askforreset(s32 address);
#define TILE_2BIT 0
#define TILE_4BIT 1
#define TILE_8BIT 2
#define MAX_2BIT_TILES 4096
#define MAX_4BIT_TILES 2048
#define MAX_8BIT_TILES 1024
#define PPU_H_BEAM_IRQ_SOURCE (1 << 0)
#define PPU_V_BEAM_IRQ_SOURCE (1 << 1)
#define GSU_IRQ_SOURCE (1 << 2)
#define SA1_IRQ_SOURCE (1 << 7)
#define SA1_DMA_IRQ_SOURCE (1 << 5)
struct ClipData {
uint32 Count [6];
uint32 Left [6][6];
uint32 Right [6][6];
};
struct ClipDataFix {
uint32 GroupCount [6];
uint32 Count [6][256];
uint32 Left [6][6][256];
uint32 Right [6][6][256];
uint32 Start [6][256];
uint32 End [6][256];
};
struct InternalPPU {
bool8 ColorsChanged;
uint8 HDMA;
bool8 HDMAStarted;
uint8 MaxBrightness;
bool8 LatchedBlanking;
bool8 OBJChanged;
bool8 RenderThisFrame;
bool8 DirectColourMapsNeedRebuild;
uint32 FrameCount;
uint32 RenderedFramesCount;
uint32 DisplayedRenderedFrameCount;
uint32 SkippedFrames;
uint32 FrameSkip;
uint8 *TileCache [3];
uint8 *TileCache8 [3];
uint8 *TileCached [3];
bool8 FirstVRAMRead;
bool8 LatchedInterlace;
bool8 DoubleWidthPixels;
int RenderedScreenHeight;
int RenderedScreenWidth;
uint32 Red [256];
uint32 Green [256];
uint32 Blue [256];
uint8 *XB;
uint16 ScreenColors [256];
int PreviousLine;
int CurrentLine;
int Controller;
uint32 Joypads[5];
uint32 SuperScope;
uint32 Mouse[2];
int PrevMouseX[2];
int PrevMouseY[2];
struct ClipData Clip [2];
struct ClipDataFix ClipFix [2];
int ClipFixMaxCount;
int PreviousClipLine;
int MainColorCount;
int FixColorCount;
uint8 MainColorLines[256];
uint16 MainColorLog[256];
uint8 FixColorLines[256];
int FixColorLog[256];
//int PreviousPaletteLine;
//int PaletteLineCount;
//uint8 PaletteLines[256];
//uint16 ScreenColorsLog[256][256];
// Added for register change optimization.
// Helps in reducing number of FLUSH_REDRAWs per frame.
//
int DeferredRegisterWrite[0x100];
};
struct SOBJ
{
short HPos;
uint16 VPos;//
uint16 Name;
uint8 VFlip;
uint8 HFlip;//
uint8 Priority;
uint8 Palette;
uint8 Size;
uint8 sp;//
};
struct SPPU {
uint8 BGMode;
uint8 BG3Priority;
uint8 Brightness;
bool8 CGFLIP;//
struct {
bool8 High;
uint8 Increment;
uint16 Address;
uint16 Mask1;
uint16 FullGraphicCount;
uint16 Shift;
uint16 sp;
} VMA;//
struct {
uint16 SCBase;
union {
uint16 VOffset;
uint8 VOffset_Byte[2];
};
union {
uint16 HOffset;
uint8 HOffset_Byte[2];
};
uint8 BGSize;
uint8 sp;//
uint16 NameBase;
uint16 SCSize;//
} BG [4];
uint16 CGDATA [256];
struct SOBJ OBJ [128];
uint8 FirstSprite;
uint8 LastSprite;
uint8 OAMPriorityRotation;
uint8 OAMFlip;//
uint16 OAMAddr;
uint16 OAMTileAddress;
uint16 IRQVBeamPos;
uint16 IRQHBeamPos;
uint16 VBeamPosLatched;
uint16 HBeamPosLatched;
uint8 HBeamFlip;
uint8 VBeamFlip;
uint8 HVBeamCounterLatched;
uint8 sp;
union {
short MatrixA;
uint8 MatrixA_Byte[2];
};
union {
short MatrixB;
uint8 MatrixB_Byte[2];
};
union {
short MatrixC;
uint8 MatrixC_Byte[2];
};
union {
short MatrixD;
uint8 MatrixD_Byte[2];
};
union {
short CentreX;
uint8 CentreX_Byte[2];
};
union {
short CentreY;
uint8 CentreY_Byte[2];
};
uint8 Joypad1ButtonReadPos;
uint8 Joypad2ButtonReadPos;
uint8 CGADD;
uint8 FixedColourRed;
uint8 FixedColourGreen;
uint8 FixedColourBlue;
uint16 SavedOAMAddr;
uint32 WRAM;
uint16 ScreenHeight;
uint8 BG_Forced;
bool8 ForcedBlanking;
bool8 OBJThroughMain;
bool8 OBJThroughSub;
uint8 OBJSizeSelect;
bool8 OBJAddition;
uint8 OAMData [512 + 32];
uint16 OBJNameBase;
uint8 OAMReadFlip;
bool8 VTimerEnabled;
bool8 HTimerEnabled;
uint8 Mosaic;
short HTimerPosition;
bool8 BGMosaic [4];
bool8 Mode7HFlip;
bool8 Mode7VFlip;
uint8 Mode7Repeat;
uint8 Window1Left;
uint8 Window1Right;
uint8 Window2Left;
uint8 Window2Right;
uint8 ClipCounts [6];
uint8 ClipWindowOverlapLogic [6];
uint8 ClipWindow1Enable [6];
uint8 ClipWindow2Enable [6];
bool8 ClipWindow1Inside [6];
bool8 ClipWindow2Inside [6];
bool8 RecomputeClipWindows;
uint8 CGFLIPRead;
uint16 OBJNameSelect;
bool8 Need16x8Mulitply;
uint8 Joypad3ButtonReadPos;
uint8 MouseSpeed[2];
uint16 sp2;
};
#define CLIP_OR 0
#define CLIP_AND 1
#define CLIP_XOR 2
#define CLIP_XNOR 3
#ifdef LSB_FIRST
#define LOWBYTE 0
#define HIGHBYTE 1
#else
1#define LOWBYTE 1
#define HIGHBYTE 0
#endif
struct SDMA {
bool8 TransferDirection;
bool8 AAddressFixed;
bool8 AAddressDecrement;
uint8 TransferMode;
uint16 AAddress;
uint16 Address;
uint8 ABank;
uint8 BAddress;
// General DMA only:
uint16 TransferBytes;
// H-DMA only:
uint16 IndirectAddress;
bool8 HDMAIndirectAddressing;
uint8 IndirectBank;
uint8 Repeat;
uint8 LineCount;
uint8 FirstLine;
uint8 sp;
};
START_EXTERN_C
void S9xUpdateScreen ();
void S9xResetPPU ();
void S9xFixColourBrightness ();
void S9xUpdateJoypads ();
void S9xProcessMouse(int which1);
void S9xSuperFXExec ();
void S9xSetPPU (uint8 Byte, uint16 Address);
uint8 S9xGetPPU (uint16 Address);
void S9xSetCPU (uint8 Byte, uint16 Address);
uint8 S9xGetCPU (uint16 Address);
//#ifndef __GP32__
void S9xInitC4 ();
void S9xSetC4 (uint8 Byte, uint16 Address);
uint8 S9xGetC4 (uint16 Address);
void S9xSetC4RAM (uint8 Byte, uint16 Address);
uint8 S9xGetC4RAM (uint16 Address);
//#endif
struct SPPUPACK{
struct SPPU PPU;
struct SDMA DMA [8];
struct InternalPPU IPPU;
};
extern struct SPPUPACK PPUPack;
#define DMA PPUPack.DMA
#define IPPU PPUPack.IPPU
//extern struct SPPU PPU;
//extern struct SDMA DMA [8];
//extern struct InternalPPU IPPU;
//yoyo
extern uint32 os9x_ColorsChanged;
END_EXTERN_C
void ResetClipWindowsFix();
void ComputeClipWindowsFix ();
#include "gfx.h"
#include "memmap.h"
#define DEBUG_FLUSH_REDRAW(a,b)
STATIC inline uint8 REGISTER_4212()
{
GetBank = 0;
if (CPU.V_Counter >= PPUPack.PPU.ScreenHeight + FIRST_VISIBLE_LINE &&
CPU.V_Counter < PPUPack.PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3)
GetBank = 1;
GetBank |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0;
if (CPU.V_Counter >= PPUPack.PPU.ScreenHeight + FIRST_VISIBLE_LINE)
GetBank |= 0x80; /* XXX: 0x80 or 0xc0 ? */
return (GetBank);
}
STATIC inline void FLUSH_REDRAW ()
{
if (IPPU.PreviousLine != IPPU.CurrentLine) {
S9xUpdateScreen ();
}
}
STATIC inline void REGISTER_2104 (uint8 byte)
{
if (PPUPack.PPU.OAMAddr >= 0x110)
return;
int addr = (PPUPack.PPU.OAMAddr << 1) + (PPUPack.PPU.OAMFlip & 1);
if (byte != PPUPack.PPU.OAMData [addr])
{
// INFO_FLUSH_REDRAW("2104");
//DEBUG_FLUSH_REDRAW(0x2104, byte);
FLUSH_REDRAW ();
PPUPack.PPU.OAMData [addr] = byte;
IPPU.OBJChanged = TRUE;
if (addr & 0x200)
{
// X position high bit, and sprite size (x4)
struct SOBJ *pObj = &PPUPack.PPU.OBJ [(addr & 0x1f) * 4];
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 0) & 1];
pObj++->Size = byte & 2;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 2) & 1];
pObj++->Size = byte & 8;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 4) & 1];
pObj++->Size = byte & 32;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 6) & 1];
pObj->Size = byte & 128;
}
else
{
if (addr & 1)
{
if (addr & 2)
{
addr = PPUPack.PPU.OAMAddr >> 1;
// Tile within group, priority, h and v flip.
PPUPack.PPU.OBJ[addr].Name &= 0xFF;
PPUPack.PPU.OBJ[addr].Name |= ((uint16) (byte & 1)) << 8;
PPUPack.PPU.OBJ[addr].Palette = (byte >> 1) & 7;
PPUPack.PPU.OBJ[addr].Priority = (byte >> 4) & 3;
PPUPack.PPU.OBJ[addr].HFlip = (byte >> 6) & 1;
PPUPack.PPU.OBJ[addr].VFlip = (byte >> 7) & 1;
}
else
{
// Sprite Y position
PPUPack.PPU.OBJ[PPUPack.PPU.OAMAddr >> 1].VPos = byte;
}
}
else
{
if (addr & 2)
{
// Tile group
PPUPack.PPU.OBJ[addr = PPUPack.PPU.OAMAddr >> 1].Name &= 0x100;
PPUPack.PPU.OBJ[addr].Name |= byte;
}
else
{
// X position (low)
PPUPack.PPU.OBJ[addr = PPUPack.PPU.OAMAddr >> 1].HPos &= 0xFF00;
PPUPack.PPU.OBJ[addr].HPos |= byte;
}
}
}
}
PPUPack.PPU.OAMFlip ^= 1;
if (!(PPUPack.PPU.OAMFlip & 1))
PPUPack.PPU.OAMAddr++;
ROM_GLOBAL [0x2104] = byte;
}
#define COMPARE_WRITE_VRAM(addr, data) if (VRAM[(addr)] != data) { notEqual = true; VRAM[(addr)] = data; }
STATIC inline void REGISTER_2118 (uint8 Byte)
{
uint32 address;
bool notEqual = false;
if (PPUPack.PPU.VMA.FullGraphicCount)
{
uint32 rem = PPUPack.PPU.VMA.Address & PPUPack.PPU.VMA.Mask1;
address = (((PPUPack.PPU.VMA.Address & ~PPUPack.PPU.VMA.Mask1) +
(rem >> PPUPack.PPU.VMA.Shift) +
((rem & (PPUPack.PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
//VRAM [address] = Byte;
COMPARE_WRITE_VRAM(address, Byte);
}
else
{
//VRAM[address = (PPUPack.PPU.VMA.Address << 1) & 0xFFFF] = Byte;
COMPARE_WRITE_VRAM(address = (PPUPack.PPU.VMA.Address << 1) & 0xFFFF, Byte);
}
if (notEqual)
{
//if (os9x_softrendering>=2)
tile_askforreset(address);
//if (os9x_softrendering!=2) {
IPPU.TileCached [TILE_2BIT][(address >> 4)<<1] = FALSE;
IPPU.TileCached [TILE_4BIT][(address >> 5)<<1] = FALSE;
IPPU.TileCached [TILE_8BIT][(address >> 6)<<1] = FALSE;
//}
}
if (!PPUPack.PPU.VMA.High)
{
#ifdef DEBUGGER
if (Settings.TraceVRAM && !CPU.InDMA)
{
printf ("VRAM write byte: $%04X (%d,%d)\n", PPUPack.PPU.VMA.Address,
ROM_GLOBAL[0x2115] & 3,
(ROM_GLOBAL [0x2115] & 0x0c) >> 2);
}
#endif
PPUPack.PPU.VMA.Address += PPUPack.PPU.VMA.Increment;
}
// ROM_GLOBAL [0x2118] = Byte;
}
STATIC inline void REGISTER_2118_tile (uint8 Byte)
{
uint32 address;
bool notEqual = false;
uint32 rem = PPUPack.PPU.VMA.Address & PPUPack.PPU.VMA.Mask1;
address = (((PPUPack.PPU.VMA.Address & ~PPUPack.PPU.VMA.Mask1) +
(rem >> PPUPack.PPU.VMA.Shift) +
((rem & (PPUPack.PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
//VRAM [address] = Byte;
COMPARE_WRITE_VRAM(address, Byte);
if (notEqual)
{
//if (os9x_softrendering>=2)
tile_askforreset(address);
//if (os9x_softrendering!=2) {
IPPU.TileCached [TILE_2BIT][(address >> 4)<<1] = FALSE;
IPPU.TileCached [TILE_4BIT][(address >> 5)<<1] = FALSE;
IPPU.TileCached [TILE_8BIT][(address >> 6)<<1] = FALSE;
//}
}
if (!PPUPack.PPU.VMA.High)
PPUPack.PPU.VMA.Address += PPUPack.PPU.VMA.Increment;
// ROM_GLOBAL [0x2118] = Byte;
}
STATIC inline void REGISTER_2118_linear (uint8 Byte)
{
uint32 address;
bool notEqual = false;
//VRAM[address = (PPUPack.PPU.VMA.Address << 1) & 0xFFFF] = Byte;
address = (PPUPack.PPU.VMA.Address << 1) & 0xFFFF;
COMPARE_WRITE_VRAM(address, Byte);
if (notEqual)
{
//if (os9x_softrendering>=2)
tile_askforreset(address);
//if (os9x_softrendering!=2) {
IPPU.TileCached [TILE_2BIT][(address >> 4)<<1] = FALSE;
IPPU.TileCached [TILE_4BIT][(address >> 5)<<1] = FALSE;
IPPU.TileCached [TILE_8BIT][(address >> 6)<<1] = FALSE;
//}
}
if (!PPUPack.PPU.VMA.High)
PPUPack.PPU.VMA.Address += PPUPack.PPU.VMA.Increment;
// ROM_GLOBAL [0x2118] = Byte;
}
STATIC inline void REGISTER_2119 (uint8 Byte)
{
uint32 address;
bool notEqual = false;
if (PPUPack.PPU.VMA.FullGraphicCount)
{
uint32 rem = PPUPack.PPU.VMA.Address & PPUPack.PPU.VMA.Mask1;
address = ((((PPUPack.PPU.VMA.Address & ~PPUPack.PPU.VMA.Mask1) +
(rem >> PPUPack.PPU.VMA.Shift) +
((rem & (PPUPack.PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
//VRAM [address] = Byte;
COMPARE_WRITE_VRAM(address, Byte);
}
else
{
//VRAM[address = ((PPUPack.PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
address = ((PPUPack.PPU.VMA.Address << 1) + 1) & 0xFFFF;
COMPARE_WRITE_VRAM(address, Byte);
}
if (notEqual)
{
//if (os9x_softrendering>=2)
tile_askforreset(address);
//if (os9x_softrendering!=2) {
IPPU.TileCached [TILE_2BIT][(address >> 4)<<1] = FALSE;
IPPU.TileCached [TILE_4BIT][(address >> 5)<<1] = FALSE;
IPPU.TileCached [TILE_8BIT][(address >> 6)<<1] = FALSE;
//}
}
if (PPUPack.PPU.VMA.High)
{
#ifdef DEBUGGER
if (Settings.TraceVRAM && !CPU.InDMA)
{
printf ("VRAM write word: $%04X (%d,%d)\n", PPUPack.PPU.VMA.Address,
ROM_GLOBAL[0x2115] & 3,
(ROM_GLOBAL [0x2115] & 0x0c) >> 2);
}
#endif
PPUPack.PPU.VMA.Address += PPUPack.PPU.VMA.Increment;
}
// ROM_GLOBAL [0x2119] = Byte;
}
STATIC inline void REGISTER_2119_tile (uint8 Byte)
{
bool notEqual = false;
uint32 rem = PPUPack.PPU.VMA.Address & PPUPack.PPU.VMA.Mask1;
uint32 address = ((((PPUPack.PPU.VMA.Address & ~PPUPack.PPU.VMA.Mask1) +
(rem >> PPUPack.PPU.VMA.Shift) +
((rem & (PPUPack.PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
//VRAM [address] = Byte;
COMPARE_WRITE_VRAM(address, Byte);
if (notEqual)
{
//if (os9x_softrendering>=2)
tile_askforreset(address);
//if (os9x_softrendering!=2) {
IPPU.TileCached [TILE_2BIT][(address >> 4)<<1] = FALSE;
IPPU.TileCached [TILE_4BIT][(address >> 5)<<1] = FALSE;
IPPU.TileCached [TILE_8BIT][(address >> 6)<<1] = FALSE;
//}
}
if (PPUPack.PPU.VMA.High)
PPUPack.PPU.VMA.Address += PPUPack.PPU.VMA.Increment;
// ROM_GLOBAL [0x2119] = Byte;
}
STATIC inline void REGISTER_2119_linear (uint8 Byte)
{
uint32 address;
bool notEqual = false;
//VRAM[address = ((PPUPack.PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
address = ((PPUPack.PPU.VMA.Address << 1) + 1) & 0xFFFF;
COMPARE_WRITE_VRAM(address, Byte);
if (notEqual)
{
//if (os9x_softrendering>=2)
tile_askforreset(address);
//if (os9x_softrendering!=2) {
IPPU.TileCached [TILE_2BIT][(address >> 4)<<1] = FALSE;
IPPU.TileCached [TILE_4BIT][(address >> 5)<<1] = FALSE;
IPPU.TileCached [TILE_8BIT][(address >> 6)<<1] = FALSE;
//}
}
if (PPUPack.PPU.VMA.High)
PPUPack.PPU.VMA.Address += PPUPack.PPU.VMA.Increment;
// ROM_GLOBAL [0x2119] = Byte;
}
STATIC inline void FixColorsLog_BeforeUpdate()
{
if(IPPU.CurrentLine >= PPUPack.PPU.ScreenHeight) return;
//if(os9x_softrendering>=2 && !(os9x_hack&OLD_PSP_ACCEL) && (PPUPack.PPU.BGMode!=7))
if(PPUPack.PPU.BGMode!=7)
{
if(IPPU.FixColorCount==0)
{
int fixedcol=((int)(IPPU.XB [PPUPack.PPU.FixedColourRed])<<3)|((int)(IPPU.XB [PPUPack.PPU.FixedColourGreen])<<11)|((int)(IPPU.XB [PPUPack.PPU.FixedColourBlue])<<19);
IPPU.FixColorLog[0]=fixedcol;
if(IPPU.PreviousLine>IPPU.CurrentLine)
IPPU.FixColorLines[0]=0;
else
IPPU.FixColorLines[0]=IPPU.PreviousLine;
IPPU.FixColorCount=1;
}
}
}
STATIC inline void FixColorsLog_Update()
{
if(IPPU.CurrentLine >= PPUPack.PPU.ScreenHeight) return;
if(IPPU.FixColorCount>=255)return;
//if(os9x_softrendering>=2 && !(os9x_hack&OLD_PSP_ACCEL) && (PPUPack.PPU.BGMode!=7))
if(PPUPack.PPU.BGMode!=7)
{
//fix color
int fixedcol=((int)(IPPU.XB [PPUPack.PPU.FixedColourRed])<<3)|((int)(IPPU.XB [PPUPack.PPU.FixedColourGreen])<<11)|((int)(IPPU.XB [PPUPack.PPU.FixedColourBlue])<<19);
if(IPPU.FixColorLines[IPPU.FixColorCount-1] == IPPU.CurrentLine)
{
IPPU.FixColorLog[IPPU.FixColorCount-1]=fixedcol;
}
else if(IPPU.FixColorLog[IPPU.FixColorCount-1]==fixedcol)
return;
else
{
IPPU.FixColorLines[IPPU.FixColorCount] = IPPU.CurrentLine;
IPPU.FixColorLog[IPPU.FixColorCount]=fixedcol;
IPPU.FixColorCount++;
//INC_DEBUG_COUNT(46);
}
}
}
STATIC inline void ScreenColorsLog_BeforeUpdate()
{
if(IPPU.CurrentLine >= PPUPack.PPU.ScreenHeight) return;
if(os9x_softrendering>=2 && !((os9x_hack&OLD_PSP_ACCEL)&&(PPUPack.PPU.BGMode==2)&&(!Settings.WrestlemaniaArcade)) && !((os9x_hack&OLD_PSP_ACCEL)&&(PPUPack.PPU.BGMode==4)) && (PPUPack.PPU.BGMode!=7))
{
if(PPUPack.PPU.CGADD==0 && IPPU.MainColorCount==0)
{
IPPU.MainColorLog[0]=IPPU.ScreenColors[0];
if(IPPU.PreviousLine>IPPU.CurrentLine)
IPPU.MainColorLines[0]=0;
else
IPPU.MainColorLines[0]=IPPU.PreviousLine;
IPPU.MainColorCount=1;
}
}
}
STATIC inline void ScreenColorsLog_Update()
{
if(IPPU.CurrentLine >= PPUPack.PPU.ScreenHeight) return;
if(IPPU.MainColorCount>=255)return;
if(os9x_softrendering>=2 && !((os9x_hack&OLD_PSP_ACCEL)&&(PPUPack.PPU.BGMode==2)&&(!Settings.WrestlemaniaArcade)) && !((os9x_hack&OLD_PSP_ACCEL)&&(PPUPack.PPU.BGMode==4)) && (PPUPack.PPU.BGMode!=7))
{
if(PPUPack.PPU.CGADD==0)
{//main screen color
if(IPPU.MainColorLines[IPPU.MainColorCount-1] == IPPU.CurrentLine)
{
IPPU.MainColorLog[IPPU.MainColorCount-1]=IPPU.ScreenColors[0];
}
else if(IPPU.MainColorLog[IPPU.MainColorCount-1]==IPPU.ScreenColors[0])
{
return;
}
else
{
IPPU.MainColorLines[IPPU.MainColorCount] = IPPU.CurrentLine;
IPPU.MainColorLog[IPPU.MainColorCount]=IPPU.ScreenColors[0];
IPPU.MainColorCount++;
}
}
}
}
STATIC inline void REGISTER_2122(uint8 Byte)
{
// CG-RAM (palette) write
if (PPUPack.PPU.CGFLIP)
{
if ((Byte & 0x7f) != (PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] >> 8))
{
if (os9x_softrendering<2 || PPUPack.PPU.CGADD!=0 || ((os9x_hack&OLD_PSP_ACCEL)&&(PPUPack.PPU.BGMode==2)&&(!Settings.WrestlemaniaArcade)) || ((os9x_hack&OLD_PSP_ACCEL) && (PPUPack.PPU.BGMode==4)) || (PPUPack.PPU.BGMode==7))
{
//INC_DEBUG_COUNT(PALETTE_CAHNGE_COUNT);
if (os9x_hack&PPU_IGNORE_PALWRITE){}
else if (os9x_hack&PPU_SIMPLE_PALWRITE)
{
if((IPPU.CurrentLine&7)==0 || (IPPU.CurrentLine-IPPU.PreviousLine)>7 )
{
//DEBUG_FLUSH_REDRAW(0x2122, Byte);
FLUSH_REDRAW ();
}
}
else
{
//DEBUG_FLUSH_REDRAW(0x2122, Byte);
FLUSH_REDRAW ();
}
}
ScreenColorsLog_BeforeUpdate();
PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] &= 0x00FF;
PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] |= (Byte & 0x7f) << 8;
IPPU.ColorsChanged = TRUE;
//if (Settings.SixteenBit)
{
IPPU.Blue [PPUPack.PPU.CGADD] = IPPU.XB [(Byte >> 2) & 0x1f];
IPPU.Green [PPUPack.PPU.CGADD] = IPPU.XB [(PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] >> 5) & 0x1f];
IPPU.ScreenColors [PPUPack.PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.Red [PPUPack.PPU.CGADD],
IPPU.Green [PPUPack.PPU.CGADD],
IPPU.Blue [PPUPack.PPU.CGADD]);
os9x_ColorsChanged=1;
}
ScreenColorsLog_Update();
}
PPUPack.PPU.CGADD++;
}
else
{
if (Byte != (uint8) (PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] & 0xff))
{
if (os9x_softrendering<2 || PPUPack.PPU.CGADD!=0 || ((os9x_hack&OLD_PSP_ACCEL)&&(PPUPack.PPU.BGMode==2)&&(!Settings.WrestlemaniaArcade)) || ((os9x_hack&OLD_PSP_ACCEL) && (PPUPack.PPU.BGMode==4)) || (PPUPack.PPU.BGMode==7))
{
if (os9x_hack&PPU_IGNORE_PALWRITE){}
else if (os9x_hack&PPU_SIMPLE_PALWRITE)
{
if((IPPU.CurrentLine&7)==0) /*|| (IPPU.CurrentLine-IPPU.PreviousLine)>7*/
{
//DEBUG_FLUSH_REDRAW(0x2122, Byte);
FLUSH_REDRAW ();
}
}
else
{
//DEBUG_FLUSH_REDRAW(0x2122, Byte);
FLUSH_REDRAW ();
}
}
ScreenColorsLog_BeforeUpdate();
PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] &= 0x7F00;
PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] |= Byte;
IPPU.ColorsChanged = TRUE;
//if (Settings.SixteenBit)
{
IPPU.Red [PPUPack.PPU.CGADD] = IPPU.XB [Byte & 0x1f];
IPPU.Green [PPUPack.PPU.CGADD] = IPPU.XB [(PPUPack.PPU.CGDATA[PPUPack.PPU.CGADD] >> 5) & 0x1f];
IPPU.ScreenColors [PPUPack.PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.Red [PPUPack.PPU.CGADD],
IPPU.Green [PPUPack.PPU.CGADD],
IPPU.Blue [PPUPack.PPU.CGADD]);
os9x_ColorsChanged=1;
}
ScreenColorsLog_Update();
}
}
PPUPack.PPU.CGFLIP ^= 1;
// ROM_GLOBAL [0x2122] = Byte;
}
STATIC inline void REGISTER_2180(uint8 Byte)
{
RAM[PPUPack.PPU.WRAM++] = Byte;
PPUPack.PPU.WRAM &= 0x1FFFF;
ROM_GLOBAL [0x2180] = Byte;
}
#endif