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NSAK Racing Rules

Tom Ballaam edited this page Mar 19, 2024 · 7 revisions

General Rules

  • Timer starts immediately upon pressing "A" on the screen where it displays your file's items.
  • Timing ends with the collection of the last Key (typically 8 locked in helm)
  • All races will be hosted on racetime.gg. You need to link your Twitch
  • Racetime will be the official timing for the races. If racers are within 5 seconds of each other, the race mod will manually retime the race to determine the winner.
  • Past broadcasts MUST be enabled. (On Twitch, go to Creator Dashboard > Settings > Stream. Enable “Store past broadcasts” and “Always Publish VODs”.) You also need to make a local recording in case internet/Twitch goes out
  • You must NOT have any streams open for a race that you are involved in. This includes your username being present in twitch chats of other racers or any official restream. Any infractions will be an immediate DQ from the race, as well as further investigation to preserve race integrity.

Settings

Changes from "Season 2"

  • Win condition: Getting all 8 keys. No K. Rool fight is required
  • Some custom location randomizers have been enabled:
    • Kasplats
    • Banana Coins
    • Colored bananas
  • The following items have been added to the item randomizer pool (Click for list of locations of that item):
  • End Game Requirements:
    • 15 banana medals (Helm Door)
    • 4 battle crowns (Helm Door)
    • 70 Golden Bananas (Helm B. Locker)
  • Switchsanity

General List

  • Item Randomizer enabled. The following items are shuffled amongst each other:
    • Shops
    • Golden Bananas
    • Tough Golden Bananas
      • All 3 Minecart Rides (Japes Diddy, Forest Chunky, Castle DK)
      • Both Beetle Races (Aztec Tiny, Caves Lanky)
      • Forest and Caves Baboon Blast Courses
      • All 4 Critter Obstacle Courses (Aztec Diddy Vulture, Galleon DK Seal, Forest Lanky Rabbit, Forest Diddy Owl)
      • Arcade Round 1 (note - this check has been moved to the Baboon Blast course. Arcade then starts at Round 2, which is not enabled as a randomized check)
      • Rareware Golden Banana (note - requires only 5 fairies instead of 20)
    • Battle Crowns
    • Blueprints
    • Keys
    • Banana Medals
    • Kongs
    • Rainbow Coins
    • Miscellaneous Items
    • Melon crates
    • Fairies
    • Junk Items
  • Move Randomizer: Cross Kong Purchases. Kongs can purchase other kong's moves.
  • Training Barrels: Shuffled. Fairy camera/shockwave (treated as 1 move) plus 3 random starting moves are given at the start of every seed.
  • Shuffled custom locations for colored bananas, coins, and kasplats
  • Entrance randomizer: Level Order. Only the lobby entrance loading zones are shuffled. Hideout Helm is always level 8.
  • Switches inside each level will always match the level slot the levels gets randomized to: levels 1-4 will only require Simian Slam, 5-6 requires Super Simian Slam, 7 requires Super Duper Simian Slam
  • Miscellaneous randomized items: enemies (including the Kop from Stealthy Snoop), bonus barrel games (exceptions: no Minecart Mayhem, Beaver Bother or Teetering Turtle Trouble), enemy speed, boss locations, puzzle solutions, Helm room order, kong required for boss fights, shop prices (1-9 coins with a 4.5 coin average cost).
  • Various GBs with high requirements have been adjusted.
    • Aztec 5 Door Temple switches are pre-spawned.
    • Factory's Production Room is turned on automatically.
    • DK's GB for turning on the production room is pre-spawned, but you will still need Coconut Gun to access the room containing it.
    • Galleon's K Rool Ship in the lighthouse area is pre-spawned.
    • Galleon's instrument pads and switches open the sunken ship doors permanently (instead of closing on a timer).
    • Multiple doors can be opened at the same time.
    • Caves' 5 Door igloo instrument pads are pre-spawned.
  • Faster GB Checks enabled.
  • Smaller Shops enabled. Shops are capped at offering 3 items maximum for purchase.
  • Logic: Glitchless Logic.
  • Win Condition: All 8 keys
  • Free Trade Agreement: Major Collectables. Blueprints, Keys, Crowns, Golden Bananas, potions and rainbow coins are able to be picked up by any Kong if they are able to.
  • Activate Bananaports: Isles only. Isles bananaport pads are pre-activated.
  • Crown enemies: Easy.
  • B Lockers: random amounts, capped at 70 GBs for the Hideout Helm B Locker.
  • Troff N Scoff: random amounts, capped at 250.
  • Banana medal check requirement: 40 bananas.
  • Fairy Island (Rareware GB) check: 5 fairies.
  • Helm room length: 3 random.
  • Key settings: 8 keys required to beat the game, always start with keys 1, 3 and 6. Key 8 is locked in Helm.
  • Starting kongs: 2 random.
  • Helm door requirements: 15 banana medals, and 4 crowns
  • Miscellaneous changes: Reward dances turned off, fast game boot-up, no falling rocks in Caves, Rambi and Enguarde can grab items, various spots have less lag at the cost of visual effects, various cutscenes are removed, hint textboxes do not close automatically, wrinkly puzzles are removed, faster fairy camera pictures, the D-up button now displays total bananas and blueprint count, the D-down button now cycles between homing and regular ammo, homing ammo homes in on balloons, transformation barrels do not have a transform animation, audio queue when you have enough bananas for Troff n Scoff in a level, lower Aztec lobby bonus barrel, star in Galleon only requires 1 passthrough instead of 3 to activate, various vanilla bugs have been patched, K Rool fight progress is saved if you die or need to leave, small bananas are always visible even if you don't have a kong unlocked, wrinkly hints display faster, enemies in the Mad Maze Maul game are brighter so they are easier to see, the vanilla hidden Fungi dirt patch was raised to see it above the grass.
  • Additional gameplay changes: Shorter boss fights, tag anywhere enabled, shop hints enabled (Cranky/Funky/Candy will hint at the type of item you are going to get before purchase and if you don't have enough coins), shops display which kong purchases what item, all kongs can check all hint doors without unlocking the specific kong, "warp to isles" added as a menu option, faster bananaport warps, auto key turn ins, start Helm in the blast-o-matic room, Troff n Scoff banana requirement is listed on Troff n Scoff portals, item rewards are hinted on long checks such as bosses, races, crowns and bonus barrels.
  • Hints: Monkeyport location is hinted when standing on the Isles Monkeyport pad after having enough GBs to enter level 7, Gorilla Gone location is hinted when standing on the Helm lobby Gorilla Gone pad, instrument locations are hinted when standing on the Helm blast-o-matic instrument pads
  • NSAK Racing abides by the Glitchless Ruleset
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