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zer0Kerbal committed Sep 24, 2019
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# FieldTrainingLab
formerly TrainingLaboratory
This mod adds a training center in the science laboratory. Paying science points gets Kerbal experience.
<!-- Readme.md v1.1
Field Training Lab (FTL)
created: 23 Sep 19
updated: 23 Sep 19 -->

<!-- Download on SpaceDock or Github or Curseforge. Also available on CKAN. -->

# Field Training Lab (FTL)
### formerly TrainingLaboratory
![Mod Version](https://img.shields.io/github/v/release/zer0Kerbal/FieldTrainingLab?include_prereleases)
![KSP 1.7.x](https://img.shields.io/badge/KSP%20version-1.7.x-66ccff.svg?style=flat-square)
![CKAN listed](https://img.shields.io/badge/CKAN-Indexed-brightgreen.svg)
![CC 4.0 BY-NC-SA](https://img.shields.io/badge/license-CC--4.0--BY--SA-lightgrey)

This mod adds a training center into all science laboratories. Paying science points gets Kerbal experience(stars).

This mod provides Training system to your kerbalnauts.
~(KPBS Supported)~ Patch now adds a Field Training Lab to all parts with a science lab.

If you want to train your kerbal immediately, you can use these mods.
(Dependency : ![Module Manager](http://forum.kerbalspaceprogram.com/index.php?/topic/50533-12-*)

[1.7.x] Training Laboratory
![Spacedock](http://spacedock.info/mod/971)

![FieldTrainingLab](https://i.imgur.com/VGwKrJn.png)

This mod provides Training method with consuming Science points.
Paying 20 sci, your kerbal can get 1 exp. Since leveling up method is very limited, you have to pay science point once enough to advance level.

If your Training Lab is in orbit, Training costs will be reduced 50%.
If your Lab is on other planet, Training costs will be reduced by 75%.

You can tweak values by editing .cfg. If you want, you can add this module to other crewed part. It can support up to 8 kerbalnauts.



Leveling up 'Immediately' is not realistic? Do you think Training needs time consuming? This mod will be answer for you. ![FieldTrainingFacility](https://github.com/zer0Kerbal/FieldTrainingFacility)

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