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This mod adds a training center in the science laboratory. Paying science points gets kerbals experience. For Kerbal Space Program.

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zer0Kerbal/FieldTrainingLab

Download on SpaceDock or Github or Curseforge. Also available on CKAN.

Field Training Lab (FTL)

Adopted by @zer0Kerbal with continued support from the community.

formerly TrainingLaboratory by @Efour

Mod Version KSP version KSP-AVC License MIT
SpaceDock CKAN GitHub Curseforge
Code Validate AVC .version files


This mod provides a training system (school) for your kerbalnauts by adding a Field Training Lab into all science laboratories.

Field Training Lab provides a training method that consumes science points to get a kerbal experience(stars).

Pay 20 science and your kerbal recieved 1 experience. Once your kerbal has gained enough experience, they will level up (max of level 5). Must buy one entire level at a time.

Costs: 1

Level Stars Additional XP Total XP
0 ☆☆☆☆☆ 0 0
1 ★☆☆☆☆ 2 2 +40 science
2 ★★☆☆☆ 6 8 +120 science
3 ★★★☆☆ 8 16 +160 science
4 ★★★★☆ 16 32 +320 science
5 ★★★★★ 32 64 +640 science

Training costs will be reduced:

  • by 50% when your Field Training Lab is in orbit
  • by 75% when your Field Training Lab is on other planet

Cabin notes:

  • You can tweak values by editing the part.cfg or using a ModuleManager patch.
  • This module can be added to other crewed parts directly or using a ModuleManager patch.
  • The code currently only works with the first eight kerbals in a part.

Field Training Lab
If leveling up 'Immediately' is not realistic? Do you think Training needs time to complete? Then Field Training Facility will be answer for you. Field Training Facility (FTL) consumes Time and Electric Charge in order to train (school) your kerbalnauts.


Field Training Facility

And you can have both installed

Now then, someone like me will want to use both. What happens?

Both Field Training Facility (FTF) and Field Training Lab (FTL) work together when you have both of them installed. Result is shown below:

Kerbalnaut Field Training The longer you train with FTF, the less science it costs to level immediately using the FTL.

For example - Just using FTL, Level 4 -> Level 5 consumes 640p of Science point. But Level 4(50% with FTF) -> Level 5 consumes just 320p of science point. If 90% with FTF? Just pay 64p of science point or wait some more days. you can get level 5 kerbalnaut.

More training means less science points needed, linearly.

These two addons can cooperate, If you want one thing, you can install just one mod. If you install both, they will cooperate and your kerbals profit!


Installation Directions:

  • Use CKAN

Changelog Summary

See ChangeLog for full details of mod changes


Dependencies

Recomends

Suggests

Supports

Conflicts

  • none known

red box below is a link to forum post on how to get support
How to get support

License

aka Legal Mumbo Jumbo

Source: GitHub
License: License MIT

*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***

Original

Author: @EFour
Thread
Download
Source: GitHub
License: License MIT

v1.0.3. original: 11 Aug 2018 0K updated: 21 Mar 2020 zed'K

Footnotes

  1. KSP Wiki: Experience 2