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recompiler_memory.h
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recompiler_memory.h
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/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar ([email protected]) and
* Jabo ([email protected]).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#define LargeCompileBufferSize 0x03200000
#define NormalCompileBufferSize 0x01500000
#define RSP_RECOMPMEM_SIZE 0x400000
#define RSP_SECRECOMPMEM_SIZE 0x200000
extern uint8_t *RecompPos;
/* Recompiler Memory Functions */
void Compile_LB ( int32_t Reg, uint32_t Addr, uint32_t SignExtend );
void Compile_LH ( int32_t Reg, uint32_t Addr, uint32_t SignExtend );
void Compile_LW ( int32_t Reg, uint32_t Addr );
void Compile_SB_Const ( uint8_t Value, uint32_t Addr );
void Compile_SB_Register ( int32_t x86Reg, uint32_t Addr );
void Compile_SH_Const ( uint16_t Value, uint32_t Addr );
void Compile_SH_Register ( int32_t x86Reg, uint32_t Addr );
void Compile_SW_Const ( uint32_t Value, uint32_t Addr );
void Compile_SW_Register ( int32_t x86Reg, uint32_t Addr );
void ResetRecompCode ( void );
void InitExceptionHandler ( void );