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memory.h
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memory.h
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/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar ([email protected]) and
* Jabo ([email protected]).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#include "recompiler_memory.h"
#include "interpreter_memory.h"
#define ROM_IN_MAPSPACE
extern uint32_t RdramSize;
extern uintptr_t *TLB_Map;
extern uint8_t * MemChunk;
extern uint8_t *N64MEM, *RDRAM, *DMEM, *IMEM, * ROMPages[0x400], *savestatespace;
extern void ** JumpTable, ** DelaySlotTable;
extern uint8_t *RecompCode;
/* Memory Control */
int Allocate_Memory ( void );
void Release_Memory ( void );
int PreAllocate_Memory ( void );
void *malloc_exec(uint32_t bytes);