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I'm not sure, but have you checked out (I'm totally just spit-balling here to see what you've tried, I have no idea) |
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I mean, is there a way I can have the glium renderer as part of the same crate as the web UI, both rendering as part of the yew app, where the glium canvas will be one component of the app? |
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Missing label:
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How to embed a canvas that is rendered onto using glium with webgl backend?
E.g. I want to make a 3D VR scene editor, where my GUI controls need to share state with the code that renders the glium canvas...
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