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premake5.lua
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premake5.lua
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include("tools/build")
require("third_party/premake-export-compile-commands/export-compile-commands")
require("third_party/premake-androidndk/androidndk")
require("third_party/premake-cmake/cmake")
location(build_root)
targetdir(build_bin)
objdir(build_obj)
-- Define an ARCH variable
-- Only use this to enable architecture-specific functionality.
if os.istarget("linux") then
ARCH = os.outputof("uname -p")
else
ARCH = "unknown"
end
includedirs({
".",
"src",
"third_party",
})
defines({
"_UNICODE",
"UNICODE",
})
cppdialect("C++17")
exceptionhandling("On")
rtti("On")
symbols("On")
-- TODO(DrChat): Find a way to disable this on other architectures.
if ARCH ~= "ppc64" then
filter("architecture:x86_64")
vectorextensions("AVX")
filter({})
end
characterset("Unicode")
flags({
"FatalWarnings", -- Treat warnings as errors.
})
filter("kind:StaticLib")
defines({
"_LIB",
})
filter("configurations:Checked")
runtime("Debug")
optimize("Off")
defines({
"DEBUG",
})
filter({"configurations:Checked", "platforms:Windows"})
buildoptions({
"/RTCsu", -- Full Run-Time Checks.
})
filter({"configurations:Checked", "platforms:Linux"})
defines({
"_GLIBCXX_DEBUG", -- libstdc++ debug mode
})
filter("configurations:Debug")
runtime("Release")
optimize("Off")
defines({
"DEBUG",
"_NO_DEBUG_HEAP=1",
})
filter({"configurations:Debug", "platforms:Linux"})
defines({
"_GLIBCXX_DEBUG", -- make dbg symbols work on some distros
})
filter("configurations:Release")
runtime("Release")
defines({
"NDEBUG",
"_NO_DEBUG_HEAP=1",
})
optimize("Speed")
inlining("Auto")
flags({
"LinkTimeOptimization",
})
-- Not using floatingpoint("Fast") - NaN checks are used in some places
-- (though rarely), overall preferable to avoid any functional differences
-- between debug and release builds, and to have calculations involved in GPU
-- (especially anything that may affect vertex position invariance) and CPU
-- (such as constant propagation) emulation as predictable as possible,
-- including handling of specials since games make assumptions about them.
filter("platforms:Linux")
system("linux")
toolset("clang")
buildoptions({
-- "-mlzcnt", -- (don't) Assume lzcnt is supported.
})
pkg_config.all("gtk+-x11-3.0")
links({
"stdc++fs",
"dl",
"lz4",
"pthread",
"rt",
})
filter({"platforms:Linux", "kind:*App"})
linkgroups("On")
filter({"platforms:Linux", "language:C++", "toolset:gcc"})
disablewarnings({
"unused-result"
})
filter({"platforms:Linux", "toolset:gcc"})
if ARCH == "ppc64" then
buildoptions({
"-m32",
"-mpowerpc64"
})
linkoptions({
"-m32",
"-mpowerpc64"
})
end
filter({"platforms:Linux", "language:C++", "toolset:clang"})
disablewarnings({
"deprecated-register"
})
filter({"platforms:Linux", "language:C++", "toolset:clang", "files:*.cc or *.cpp"})
buildoptions({
"-stdlib=libstdc++",
})
filter("platforms:Android-*")
system("android")
systemversion("24")
cppstl("c++")
staticruntime("On")
-- Hidden visibility is needed to prevent dynamic relocations in FFmpeg
-- AArch64 Neon libavcodec assembly with PIC (accesses extern lookup tables
-- using `adrp` and `add`, without the Global Object Table, expecting that all
-- FFmpeg symbols that aren't a part of the FFmpeg API are hidden by FFmpeg's
-- original build system) by resolving those relocations at link time instead.
visibility("Hidden")
links({
"android",
"dl",
"log",
})
filter("platforms:Windows")
system("windows")
toolset("msc")
buildoptions({
"/utf-8", -- 'build correctly on systems with non-Latin codepages'.
-- Mark warnings as severe
"/w14839", -- non-standard use of class 'type' as an argument to a variadic function
"/w14840", -- non-portable use of class 'type' as an argument to a variadic function
-- Disable warnings
"/wd4100", -- Unreferenced parameters are ok.
"/wd4201", -- Nameless struct/unions are ok.
"/wd4512", -- 'assignment operator was implicitly defined as deleted'.
"/wd4127", -- 'conditional expression is constant'.
"/wd4324", -- 'structure was padded due to alignment specifier'.
"/wd4189", -- 'local variable is initialized but not referenced'.
})
flags({
"MultiProcessorCompile", -- Multiprocessor compilation.
"NoMinimalRebuild", -- Required for /MP above.
})
defines({
"_CRT_NONSTDC_NO_DEPRECATE",
"_CRT_SECURE_NO_WARNINGS",
"WIN32",
"_WIN64=1",
"_AMD64=1",
})
linkoptions({
"/ignore:4006", -- Ignores complaints about empty obj files.
"/ignore:4221",
})
links({
"ntdll",
"wsock32",
"ws2_32",
"xinput",
"comctl32",
"shcore",
"shlwapi",
"dxguid",
"bcrypt",
})
-- Embed the manifest for things like dependencies and DPI awareness.
filter({"platforms:Windows", "kind:ConsoleApp or WindowedApp"})
files({
"src/xenia/base/app_win32.manifest"
})
-- Create scratch/ path
if not os.isdir("scratch") then
os.mkdir("scratch")
end
workspace("xenia")
uuid("931ef4b0-6170-4f7a-aaf2-0fece7632747")
startproject("xenia-app")
if os.istarget("android") then
platforms({"Android-ARM64", "Android-x86_64"})
filter("platforms:Android-ARM64")
architecture("ARM64")
filter("platforms:Android-x86_64")
architecture("x86_64")
filter({})
else
architecture("x86_64")
if os.istarget("linux") then
platforms({"Linux"})
elseif os.istarget("macosx") then
platforms({"Mac"})
xcodebuildsettings({
["ARCHS"] = "x86_64"
})
elseif os.istarget("windows") then
platforms({"Windows"})
-- 10.0.15063.0: ID3D12GraphicsCommandList1::SetSamplePositions.
-- 10.0.19041.0: D3D12_HEAP_FLAG_CREATE_NOT_ZEROED.
-- 10.0.22000.0: DWMWA_WINDOW_CORNER_PREFERENCE.
filter("action:vs2017")
systemversion("10.0.22000.0")
filter("action:vs2019")
systemversion("10.0")
filter({})
end
end
configurations({"Checked", "Debug", "Release"})
include("third_party/aes_128.lua")
include("third_party/capstone.lua")
include("third_party/dxbc.lua")
include("third_party/discord-rpc.lua")
include("third_party/cxxopts.lua")
include("third_party/cpptoml.lua")
include("third_party/FFmpeg/premake5.lua")
include("third_party/fmt.lua")
include("third_party/glslang-spirv.lua")
include("third_party/imgui.lua")
include("third_party/mspack.lua")
include("third_party/snappy.lua")
include("third_party/xxhash.lua")
if not os.istarget("android") then
-- SDL2 requires sdl2-config, and as of November 2020 isn't high-quality on
-- Android yet, most importantly in game controllers - the keycode and axis
-- enums are being ruined during conversion to SDL2 enums resulting in only
-- one controller (Nvidia Shield) being supported, digital triggers are also
-- not supported; lifecycle management (especially surface loss) is also
-- complicated.
include("third_party/SDL2.lua")
end
-- Disable treating warnings as fatal errors for all third party projects, as
-- well as other things relevant only to Xenia itself.
for _, prj in ipairs(premake.api.scope.current.solution.projects) do
project(prj.name)
removefiles({
"src/xenia/base/app_win32.manifest"
})
removeflags({
"FatalWarnings",
})
end
include("src/xenia")
include("src/xenia/app")
include("src/xenia/app/discord")
include("src/xenia/apu")
include("src/xenia/apu/nop")
include("src/xenia/base")
include("src/xenia/cpu")
include("src/xenia/cpu/backend/x64")
include("src/xenia/debug/ui")
include("src/xenia/gpu")
include("src/xenia/gpu/null")
include("src/xenia/gpu/vulkan")
include("src/xenia/hid")
include("src/xenia/hid/nop")
include("src/xenia/kernel")
include("src/xenia/ui")
include("src/xenia/ui/vulkan")
include("src/xenia/vfs")
if not os.istarget("android") then
include("src/xenia/apu/sdl")
include("src/xenia/helper/sdl")
include("src/xenia/hid/sdl")
end
if os.istarget("windows") then
include("src/xenia/apu/xaudio2")
include("src/xenia/gpu/d3d12")
include("src/xenia/hid/winkey")
include("src/xenia/hid/xinput")
include("src/xenia/ui/d3d12")
end