feat(map): move map loading into worker #33
Merged
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Similar to #30 and #32, this PR moves map and map area loading into a worker. Since map areas can be upwards of 1MiB on the large end, this significantly reduces the impact map loading has on frame rates.
This PR also eliminates the dedicated terrain manager in favor of one tied (more appropriately) to the map manager. Terrain is a component of map files, not a discrete model format like models (
.m2
) or map objects (.wmo
).Finally, as a result of the previous PRs introducing the loader pattern, this PR eliminates the old
FormatManager
and legacySceneWorker
classes.