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collectible.py
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collectible.py
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import pygame
from pygame.sprite import Sprite
class Collectible(Sprite):
def __init__(self, screen, x, y, points):
super().__init__()
self.screen = screen
self.initPoints = points
self.points = points
self.rect = (x, y, 20, 20)
self.color = (60,60,60)
self.setColor()
def blitme(self):
pygame.draw.rect(self.screen, self.color, self.rect)
def setColor(self):
if self.points <-40:
self.color = (32, 0, 84)
elif self.points<-20:
self.color = (108, 0, 171)
elif self.points<0:
self.color = (201, 84, 255)
elif self.points == 0:
self.color = (240, 240, 240)
elif self.points < 20:
self.color = (252, 243, 61)
elif self.points<40:
self.color = (200, 235, 0)
else:
self.color = (77, 255, 0)