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LibreSplit Lua functions don't call when they should. #61

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Loomeh opened this issue Aug 12, 2024 · 1 comment
Open

LibreSplit Lua functions don't call when they should. #61

Loomeh opened this issue Aug 12, 2024 · 1 comment

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@Loomeh
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Loomeh commented Aug 12, 2024

Been trying out some games with LibreSplit and I notice that none of the autosplitters I've made actually work anymore.

LibreSplit seems to ignore some or all calls from the Lua runtime.

For example, in Tony Hawk's Underground when I get to Manhattan, the timer recognises that it should split, because debug text prints. However, it doesn't split.

For Mirror's Edge Catalyst, it prints out the functions it should be calling, but doesn't actually call them.

I also get a bunch of EFAULT invalid memory space errors.

@Loomeh Loomeh added bug Something isn't working. and removed bug Something isn't working. labels Aug 12, 2024
@Loomeh
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Loomeh commented Aug 12, 2024

Update: This only seems to be occuring with readAddress calls with offsets.

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