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To Do
Our strategy should be to generate the game compatible XMLs, and then do away with the KC3 JSONs. This way, our future successors do not have to deal with any format conversion. For the non english translations, we should leave the untranslated Japanese text in there for future modders to complete.
We can accomplish this by conducting all the conversions as we are able for all the other languages as well as English, using the same IDs on our translate script. Once we complete all that KC3 can correspond with, we mothball the script, delete the JSONs, and leave the processed XMLs to stand alone.
Bibliotheca Anonoma Software Liquidation Commission
- Home
- To Do
- Repositories
- Compilation Process
- Installation Process - How to get the translation files on your Vita and in the Kancolle game.
- Non Translation XMLs - No translation necessary for these, just stats.
- Graphical Assets - Images, UI, etc.
- Glossary - Dictionary for Localizations
You will need commit access to our repository to contribute directly. But if you don't, you can fork our repository, then submit a pull request.
Matching with KC3 is done to make use of their existing multilanguage translations. Some differences have to be mitigated.
- (Done) Ships
mst_ship.xml
- (Done) Equipment
mst_slotitem.xml
- (Done) Enemy Ship Types
mst_stype.xml
- (Done) Quotes
mst_shiptext.xml
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Quests
mst_quest.xml
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Map Names
mst_maparea.xml
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Map Stages
mst_mapinfo.xml
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Map Stages
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Expeditions
mst_mission2.xml
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Store Items
mst_payitem.xml
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Store Item Descriptions
mst_payitemtext.xml
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Store Item Descriptions
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Ship Classes
mst_ship_class.xml
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Equipment Descriptions
mst_slotitemtext.xml
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Consumable Items
mst_useitem.xml
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Consumable Item Descriptions
mst_useitemtext.xml
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Map Enemies
mst_mapenemy/
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Equipment Types
mst_slotitem_equiptype.xml
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BGM Names (Jukebox)
mst_bgm_jukebox.xml
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BGM Names
mst_bgm.xml
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Furniture
mst_furniture.xml
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Furniture Descriptions
mst_furnituretext.xml