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"Unable to load addon script from path" when working with Version control #184
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Hello ! |
Hi, just run into a similar issue here. The structure of the .gitignore file suggests that the intended behaviour is to ignore those file types outside of the libs directory (using the I've fixed this in my project by being a bit more specific with the negation:
Hope this helps :) |
I tried same above but didn't succeed.
I just told my contributor of my repo to delete |
I think the issue is mire likely to be a bug related to Godot itself more than the FMOD plugin itself. |
When initially setting up the fmod addon, things seem to work smoothly. However, if I hop to a separate branch and come back to it, or hop to the branch from a separate screen, I end up with the following popup, and am unable to re-enable the addon from the plugins menu:
It seems to fix itself if I reimport the addon, however that isn't a very viable solution.
Currently on Godot 4.2.0 mono (granted a custom build for Spine2D, but I don't think that would cause the issue).
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