You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It looks like it could perhaps be possible to add multiple mirrors to vehicles at runtime.
The mirrors render (arbitrary ?) additional perspectives in real-time together with the main player camera.
It might be possible to exploit this to render multiple different views on the same screen (that of the player's camera). If mirrors were placed inside a vehicle's cabin and always faced the player's camera, d3dshot_screen_grabber would be able to publish them as individual image streams.
The text was updated successfully, but these errors were encountered:
I think to have mirrors enabled, you need to have hardware profile setting on at least high, which could slow down the whole game, if you have a lower-specced machine.
It looks like it could perhaps be possible to add multiple mirrors to vehicles at runtime.
The mirrors render (arbitrary ?) additional perspectives in real-time together with the main player camera.
It might be possible to exploit this to render multiple different views on the same screen (that of the player's camera). If mirrors were placed inside a vehicle's cabin and always faced the player's camera,
d3dshot_screen_grabber
would be able to publish them as individual image streams.The text was updated successfully, but these errors were encountered: