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There are several core layers where player-only checks exit and they need to be traversed for each spell you would want bosses to cast on bots if they are (effectively) player-only.
This is why it's a problem almost every time, especially if you want to allow selecting bots specifically and not pets and stuff. There is also a conditions thing possibly but i'm not sure. So far I only work with spells like this if there is a public demand. Keep in mind that I don't play the game almost at all, since 2015 or so. |
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Hello, I looked and saw in a previous Issue that you had tried something to make Bosses target NPCBots with player-only spells, but that it caused issues including crashes. I imagine that is still the case to this day?
Do you know if that is something we would be able to adjust on our end on a spell-by-spell basis? It is really noticeable on a lot of bosses. But if not, that is not a big deal - thank you for this wonderful addition, it has breathed a lot of life and adds so much to our experience.
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