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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="https://kit.fontawesome.com/13fdd4c97b.js" crossorigin="anonymous"></script>
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/styles.css">
<link rel="stylesheet" href="https://cdn.rawgit.com/konpa/devicon/df6431e323547add1b4cf45992913f15286456d3/devicon.min.css">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap" rel="stylesheet">
<title>Toni Ferrari Juan | Portfolio</title>
</head>
<body>
<header class="container">
<h1>
<span class="site-title">Toni Ferrari Juan</span>
<span class ="site-description">Programmer</span>
</h1>
<div class="social center">
<a class="linkedin" href="https://www.linkedin.com/in/toni-ferrari-juan-23966810b/" target="_blank"><i class="fab fa-linkedin"></i></a>
<a class="github" href="https://github.com/Kibium" target="_blank"><i class="fab fa-github"></i></a>
<a class="ig" href="https://netflix.com" target="_blank"><i class="fab fa-instagram"></i></a>
</div>
<p class="site-email">[email protected]</p>
</header>
<section class="about-me container">
<div class="me center">
<h1>About me</h1>
<p class="cool-underline"></p>
<img class="my-face" src="img/cara.png" alt="a dude called Toni">
<p>Be welcome to my portfolio!</p>
<p>I have a <b>Bachelor's Degree in Interactive Digital Content</b> at the <a href="https://enti.cat">University of Barcelona</a>,
and a <b>Master's Degree in Advanced Programming for AAA Video Games graduated</b> from <a href="https://www.talent.upc.edu/cat/">UPC School</a>. </p>
</div>
<div class="path center">
<div class="programming">
<h2>Programming Languages <i class="fas fa-code"></i></h2>
<div class="programming-icons center">
<p>
<i class="devicon-cplusplus-plain"></i>
<i class="devicon-csharp-plain"></i>
<i class="devicon-html5-plain"></i>
<i class="devicon-css3-plain"></i>
<i class="devicon-python-plain"></i>
</p>
</div>
<p>During the degree, I learned the basics of pure C and C++ and some C#. Also, I've learnt other languages such as HTML5, CSS and Python on my own. </p>
</div>
<div class="tools">
<h2>Tools <i class="fas fa-cogs"></i></h2>
<div class="tools-icons">
<p>
<img src="img/uinty_icon.png" alt=""> </img>
<i class="devicon-visualstudio-plain"></i>
<i class="fa-brands fa-github"></i>
</p>
</div>
<p>During my degree I've worked with <b>Unity and Visual Studio</b>, using Github for version control.</p>
<p>At the master's degree I totally focused on <b>C++</b>, as the goal was to build a custom video game engine and a game with it
along my classmates.</p>
</div>
<div class="hobbies">
<h2>Hobbies <i class="far fa-lightbulb"></i></i></h2>
<div class="hobbies-icons">
<p>
<i class="fa-solid fa-computer"></i>
<i class="fas fa-dumbbell"></i>
<i class="fas fa-utensils"></i>
</p>
</div>
<p>Computers have been my pasion since I was very little. These machines always have been a source of knowledge and entertainment for me!</p>
<p>I enjoy sports and currently I hit the gym 2 or 3 times a week.</p>
<p>Cooking and enjoying fine meals are my most enjoyable activities!</p>
</div>
</div>
</section>
<section class="projects container">
<div class="projects-header center">
<h1>Projects</h1>
<p class="cool-underline"></p>
<p>My studies have been focused in game development, for the most part using Unity, although I've also developed games with
C++ from scratch using libraries such as SDL2 and OpenGL.
</p>
</div>
<div class="project">
<div class="gif-container">
<img class="gif" src="video/assteroids.gif" alt="">
</div>
<div class="info">
<h3>Asteroids</h3>
<p class="cool-underline"></p>
<!--<p class="year">2017</p> -->
<p>The classic Asteroids game implemented in C++ and SDL2.
It was developed during my 2nd year at the degree.
And also, its my first 2D game programmed from scratch.
</p>
<div class="contributions">
<p><b>My contribution:</b></p>
<ul>
<li>Menu structure</li>
<li>Asteroids and UFO spawn</li>
<li>Spaceship movement</li>
<li>Score System</li>
<li>Ranking</li>
</ul>
</div>
<p class="button"> <a href=" https://drive.google.com/open?id=112mfHo-EYOUk06vhaxmtLC-DAvsAmJhY"><i class="fas fa-download"></i> Download</a> </p>
</div>
</div>
<div class="reverse-project">
<div>
<img class="gif" src="video/steering.gif" alt="">
</div>
<div class="info">
<h3>Steering Behaviors</h3>
<p class="cool-underline"></p>
<!--<p class="year">2017</p>-->
<p> A simple app where an IA uses diferent algorithms that simulate behaviors like,
Seek an objective, Arrive to a goal, Flee from something, etc. Implemented with C++ and SDL2.
</p>
<p class="button"> <a class="github" href="https://github.com/JoanStinson/SteeringBehaviors"><i class="fab fa-github"></i> Github</a> </p>
</div>
</div>
<div class="project">
<div>
<img class="gif" src="video/pathfinding.gif" alt="">
</div>
<div class="info">
<h3>Pathfinding IA</h3>
<p class="cool-underline"></p>
<!--<p class="year">2018</p>-->
<p> An application that show how an IA uses different algorithms
get to a point (goal) in a scene defined by cells.
SDL2 was used to implement the graphic part.
</p>
<div class="contributions">
<p><b>My contribution:</b></p>
<ul>
<li>Breadth First Search</li>
<li>Greedy BFS</li>
<li>Djikstra's Algorithm</li>
<li>A*</li>
</ul>
</div>
<p class="button"> <a class="drive" href="https://drive.google.com/open?id=10iyCotEUsC2GUgv9wcWlWT1pCdClnMDE"><i class="fas fa-download"></i> Download</a> </p>
</div>
</div>
<div class="reverse-project">
<div>
<img class="gif" src="video/mesh.gif" alt="">
</div>
<div class="info">
<h3>Cloth Simulation</h3>
<p class="cool-underline"></p>
<!--<p class="year">2018</p>-->
<p> A cloth simulation using string physics with C++, OpenGL and ImGui.</p>
<p class="button"> <a class="github" href="https://github.com/JaumeC5/Mecanica-Mesh"><i class="fab fa-github"></i> Github</a> </p>
</div>
</div>
<div class="project">
<div>
<img class="gif" src="video/legs.gif" alt="">
</div>
<div class="info">
<h3>Legs, don't fail me now!</h3>
<p class="cool-underline"></p>
<!--<p class="year">2018</p>-->
<p>A game made in 5 days with Unity.
We're escaping a zombie apocalipsis using
the phone accelerometer and collecting power-ups
that will help us on the run.
</p>
<div class="contributions">
<p><b>Features:</b></p>
<ul>
<li>Phone accelerometer to dodge obstacles</li>
<li>Scaling dificulty</li>
<li>Endless runner</li>
<li>Power ups (Shield and coin attractor)</li>
<li>Shop to improve power ups and coin value!</li>
</ul>
</div>
<p class="button"> <a href="https://drive.google.com/open?id=1YKHXqYUmmDzxHtIGwFemi6xmdNCXCChk"><i class="fas fa-download"></i></i></i> Download</a> </p>
</div>
</div>
<div class="reverse-project">
<div>
<img class="gif" src="video/tall.gif" alt="">
</div>
<div class="info">
<h3>Ghost</h3>
<p class="cool-underline"></p>
<!--<p class="year">2019</p>-->
<p>A VR game made with Unity, developed as End of Degree project.
The player embodies a samurai that has to defeat all enemy swordsmen.
Mainly developed for Oculus Rift.
</p>
<div class="contributions">
<p><b>My contribution:</b></p>
<ul>
<li>Particle systems</li>
<li>Level design</li>
<li>Object interactability</li>
<li>Interactive tutorial</li>
<li>Audio implementation (FMOD)</li>
<li>Healing system (potions)</li>
<li>Text display</li>
<li>End of the game</li>
</ul>
</div>
<p class="button"> <a class="itchio" href="https://artictoni.itch.io/ghxst-ghost"><i class="fab fa-itch-io"></i> Itch.io</a> </p>
</div>
</div>
<div class="project">
<div>
<img class="gif" src="video/zork.gif" alt="">
</div>
<div class="info">
<h3>Zork</h3>
<p class="cool-underline"></p>
<!--<p class="year">2019</p>-->
<p>Zork clone. Implemented in C++.
I developed it as the Master's Degree acess test.
</p>
<div class="contributions">
<p><b>Features:</b></p>
<ul>
<li>Command-based gameplay</li>
<li>RPG battle system</li>
<li>Item equipment</li>
<li>Door system</li>
<li>Interactions(Look, Open, Pick, Throw, Put, etc)</li>
</ul>
</div>
<p class="button"> <a class="github" href="https://github.com/Kibium/Zork"><i class="fab fa-github"></i> Github</a> </p>
</div>
</div>
<div class="reverse-project">
<div>
<img src="img/engine.png" alt="">
</div>
<div class="info">
<h3>Little Orion Engine </h3>
<p class="cool-underline"></p>
<!--<p class="year">2020</p>-->
<p>A C++ made Unity-like Game Engine made during the master's degree and a videogame made with the same.</p>
<div class="contributions">
<p><b>My contribution:</b></p>
<ul>
<li>Unity like controls</li>
<li>Rendering pipeline</li>
<li>Save-load scene with binaries</li>
</ul>
</div>
<p class="button"> <a class="github" href="https://oniongalaxy.github.io/engine/"><i class="fab fa-github"></i> Github</a> </p>
</div>
</div>
<div class="project">
<div>
<img src="img/twinlight_souls.png" alt="">
</div>
<div class="info">
<h3>Twinlight Souls</h3>
<p class="cool-underline"></p>
<!--<p class="year">2020</p>-->
<p>A 3D beat'em up videogame implemented with C++ and the custom engine mentioned above!
It was made during the 2020 promotion of the Master's degree in Advanced Programing for AAA Videogames.
</p>
<div class="contributions">
<p><b>My contribution:</b></p>
<ul>
<li>
Make it good-looking: PBR, Shadow maps, Normal maps
</li>
<li>Enemy designer</li>
<li>InGame Cinematics</li>
<li>Post process: Bloom + Tonemapping + Gamma Correction</li>
</ul>
</div>
<p class="button"> <a class="github" href="https://oniongalaxy.github.io/"><i class="fab fa-github"></i> Github</a> </p>
</div>
</div>
<div class="reverse-project">
<div>
<img src="img/tigris.PNG" alt="">
</div>
<div class="info">
<h3>Tigris and Euphrates</h3>
<p class="cool-underline"></p>
<!--<p class="year">2021</p>-->
<p>A C++ based windows console game made from the popular board game!</p>
<div class="contributions">
<p><b>Features:</b></p>
<ul>
<li>Simple board map using alphabetic characters</li>
<li>Command-based gameplay</li>
<li>Place tokens such as Temples, Farms, Leaders, Monuments, etc</li>
<li>Wars</li>
<li>Help commands anytime to know what to do!</li>
</ul>
</div>
<p class="button"> <a class="github" href="https://github.com/tonifj/Tigris-and-Euphrates"><i class="fab fa-github"></i> Github</a> </p>
</div>
</div>
<div class="project">
<div>
<img src="img/shadertoy.png" alt="">
</div>
<div class="info">
<h3>Shaders</h3>
<p class="cool-underline"></p>
<!--<p class="year">2020</p>-->
<p>Shaders I developed with a coleague for an assignment at the university</p>
<a href=""></a>
<p class="button"> <a href="https://www.shadertoy.com/results?query=TFerrari"><i class="fa-solid fa-cube"></i> Shadertoy</a> </p>
</div>
</div>
</section>
</body>
</html>