Become a sponsor to Voxelize
Voxelize is a well-optimized, highly extensible full-stack library to create immersive multiplayer voxel experiences.
🚀 Here's what we've built so far! 🚀
- Fast protocol buffer networking
- Oriented bounding box physics engine
- Multithreaded, fully customizable world generation
- Robust event system for custom game events
- Entity-component system with built-in collision detection
- and more!
With Voxelize as our engine, we're currently working on Voxelize Realms, a multiplayer voxel game on the web. It currently features of a parkour map with a real-time leaderboard, integrated chat, a particle system and more! Check it out at https://realms.voxelize.io/parkour. We have more mini games coming soon, such as Guess my Drawing. Join our Discord for the latest updates :)
If you like what we're building and wish to see more, consider sponsoring us! As two college kids working out of our dorms, any funds would be greatly appreciated!
1 sponsor has funded voxelize’s work.
Meet the team
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Ian Huang (Shaoru) shaoruuProject co-creator
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Baltazar Zuniga Ruiz baltaazrProject co-creator
Featured work
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voxelize/voxel-physics-engine
A physics engine for voxel games.
TypeScript 1 -
voxelize/voxel-aabb
An AABB model for the Voxelize client.
TypeScript 1 -
voxelize/voxel-raycast
Raycast through a bunch of AABB blocks
TypeScript 2