- Building With Build Script
- Building With CMake
- Optional Components
- Imaging Plugins
- Third Party Plugins
- Tests
- Other Build Options
- USD Developer Options
- Optimization Options
- Linker Options
The simplest way to build USD is to run the supplied build_usd.py
script. This script will download required dependencies and build
and install them along with USD in a given directory.
See instructions and examples in README.md.
Users may specify libraries to build USD against and other build options by passing arguments when running cmake. Documentation for these arguments are below.
Some examples:
cmake \
-DTBB_ROOT_DIR=/path/to/tbb \
-DOPENEXR_LOCATION=/path/to/openexr \
-DOPENSUBDIV_ROOT_DIR=/path/to/opensubdiv \
-DPTEX_LOCATION=/path/to/ptex \
-DOIIO_LOCATION=/path/to/openimageio \
-DBOOST_ROOT=/path/to/boost \
/path/to/USD/source
cmake --build . --target install -- -j <NUM_CORES>
The following will generate an Xcode project that can be used to build USD.
cmake \
-G "Xcode" \
-DTBB_ROOT_DIR=/path/to/tbb \
-DOPENEXR_LOCATION=/path/to/openexr \
-DOPENSUBDIV_ROOT_DIR=/path/to/opensubdiv \
-DPTEX_LOCATION=/path/to/ptex \
-DOIIO_LOCATION=/path/to/openimageio \
-DBOOST_ROOT=/path/to/boost \
/path/to/USD/source
cmake --build . --target install -- -j <NUM_CORES>
The following will generate a Visual Studio 2015 solution that can be used to build USD.
"C:\Program Files\CMake\bin\cmake.exe" ^
-G "Visual Studio 14 2015 Win64" ^
-DTBB_ROOT_DIR=C:\path\to\tbb ^
-DOPENEXR_LOCATION=C:\path\to\openexr ^
-DOPENSUBDIV_ROOT_DIR=C:\path\to\opensubdiv ^
-DPTEX_LOCATION=C:\path\to\ptex ^
-DOIIO_LOCATION=C:\path\to\openimageio ^
-DBOOST_ROOT=C:\path\to\boost ^
\path\to\USD\source
cmake --build . --target install -- /m:%NUMBER_OF_PROCESSORS%
Note: if you're trying to build with Visual Studio 2017, use the "Visual Studio 15 2017 Win64" generator.
USD contains several optional components that are enabled by default but may be disabled when invoking cmake. Disabling these components removes the need for their dependencies when building USD.
Python support in USD refers to:
- The USD Toolset
- Third Party Plugins
- Python language bindings for the USD C++ API
- Unit tests using Python
Support for Python can optionally be disabled by specifying the cmake flag
PXR_ENABLE_PYTHON_SUPPORT=FALSE
.
Support for Python 3 can be enabled by specifying the cmake flag
PXR_USE_PYTHON_3=ON
.
Support for OpenGL can optionally be disabled by specifying the cmake flag
PXR_ENABLE_GL_SUPPORT=FALSE
. This will skip components and libraries
that depend on GL, including:
- usdview
- Hydra GL imaging
To build USD with Metal enabled requires macOS Mojave (10.14) or newer.
Support for Metal can optionally be disabled by specifying the cmake flag
PXR_ENABLE_METAL_SUPPORT=FALSE
. This will skip components and libraries
that depend on Metal, including:
- Hydra imaging
Support for OSL is disabled by default, and can optionally be enabled by
specifying the cmake flag PXR_ENABLE_OSL_SUPPORT=TRUE
. This will
enable components and libraries that depend on OSL.
Enabling OSL suport allows the Shader Definition Registry (sdr) to parse metadata from OSL shaders.
Doxygen documentation can optionally be generated by specifying the cmake flag
PXR_BUILD_DOCUMENTATION=TRUE
.
The additional dependencies that must be supplied for enabling documentation generation are:
Dependency Name | Description |
---|---|
DOXYGEN_EXECUTABLE | The location of Doxygen |
DOT_EXECUTABLE | The location of Dot(from GraphViz). |
See 3rd Party Library and Application Versions for version information.
This component contains Hydra, a high-performance graphics rendering engine.
Disable this component by specifying the cmake flag PXR_BUILD_IMAGING=FALSE
when
invoking cmake. Disabling this component will also disable the USD Imaging
component and any Imaging Plugins.
Support for Ptex can optionally be disabled by specifying the cmake flag
PXR_ENABLE_PTEX_SUPPORT=FALSE
.
This component provides the USD imaging delegates for Hydra, as well as usdview, a standalone native viewer for USD files.
Disable this component by specifying the cmake flag PXR_BUILD_USD_IMAGING=FALSE
when
invoking cmake. usdview may also be disabled independently by specifying the cmake flag
PXR_BUILD_USDVIEW=FALSE
.
Hydra's rendering functionality can be extended with these optional plugins.
This plugin can optionally be enabled by specifying the cmake flag
PXR_BUILD_OPENIMAGEIO_PLUGIN=TRUE
. When enabled, OpenImageIO provides
broader support for reading and writing different image formats as textures.
If OpenImageIO is disabled, imaging by default supports the image formats bmp,
jpg, png, tga, and hdr. With OpenImageIO enabled, support extends to exr, tif,
zfile, and tx file formats, which allows for the use of more advanced features
like subimages and mipmaps.
This plugin can optionally be enabled by specifying the cmake flag
PXR_BUILD_OPENCOLORIO_PLUGIN=TRUE
. When enabled, OpenColorIO provides
color management for Hydra viewports.
This component contains an example rendering backend for Hydra and usdview,
based on the embree raycasting library. Enable the plugin in the build by
specifying the cmake flag PXR_BUILD_EMBREE_PLUGIN=TRUE
when invoking
cmake.
The additional dependencies that must be supplied when invoking cmake are:
Dependency Name | Description |
---|---|
EMBREE_LOCATION | The root path to an embree library install. |
See 3rd Party Library and Application Versions for version information.
This plugin uses Pixar's RenderMan as a rendering backend for Hydra and
usdview. Enable the plugin in the build by specifying the cmake flag
PXR_BUILD_PRMAN_PLUGIN=TRUE
when invoking cmake.
The additional dependencies that must be supplied when invoking cmake are:
Dependency Name | Description |
---|---|
RENDERMAN_LOCATION | The root path to an RenderMan install. |
See 3rd Party Library and Application Versions for version information.
More documentation is available here.
USD provides several plugins for integration with third-party software packages. There is additional documentation on each plugin here. These plugins are not built by default and must be enabled via the instructions below.
The USD Maya plugins can be found in the Autodesk-supported repo available here.
The USD Katana plugins can be found in the Foundry-supported repo available here.
Enable the Alembic plugin in the build
by specifying the cmake flag PXR_BUILD_ALEMBIC_PLUGIN=TRUE
when invoking cmake.
The additional dependencies that must be supplied when invoking cmake are:
Dependency Name | Description |
---|---|
ALEMBIC_DIR | The location of Alembic |
OPENEXR_LOCATION | The location of OpenEXR |
See 3rd Party Library and Application Versions for version information.
Support for Alembic files using the HDF5 backend is enabled by default but can be
disabled by specifying the cmake flag PXR_ENABLE_HDF5_SUPPORT=FALSE
. HDF5
support requires the following dependencies:
Dependency Name | Description |
---|---|
HDF5_LOCATION | The location of HDF5 |
For further information see the documentation on the Alembic plugin here.
Enable the MaterialX plugin in the
build by specifying the cmake flag PXR_BUILD_MATERIALX_PLUGIN=TRUE
when
invoking cmake.
The additional dependencies that must be supplied when invoking cmake are:
Dependency Name | Description |
---|---|
MATERIALX_ROOT | The root path to a MaterialX SDK install. |
See 3rd Party Library and Application Versions for version information.
For further information see our additional documentation on the MaterialX plugins here.
Enable the Draco plugin in the build by specifying the cmake flag PXR_BUILD_DRACO_PLUGIN=TRUE
when invoking cmake. This plugin is compatible with Draco 1.3.4. The additional dependencies that must be supplied when invoking cmake are:
Dependency Name | Description | Version |
---|---|---|
DRACO_ROOT | The root path to a Draco SDK install. | 1.3.4 |
Disable unit testing and prevent tests from being built by specifying the cmake flag PXR_BUILD_TESTS=FALSE
when invoking cmake.
Each library in the USD core generally has an associated file named 'plugInfo.json' that contains metadata about that library, such as the schema types provided by that library. These files are consumed by USD's internal plugin system to lazily load libraries when needed.
The plugin system requires knowledge of where these metadata files are located. The cmake build will ensure this is set up
properly based on the install location of the build. However, if you plan to relocate these files to a new location after
the build, you must inform the build by setting the cmake variable PXR_INSTALL_LOCATION
to the intended final
directory where these files will be located. This variable may be a ':'-delimited list of paths.
Another way USD is locating plugins is the PXR_PLUGINPATH_NAME
environment variable. This variable
may be a list of paths. If you do not want your USD build to use this default variable name, you can override the name
of the environment variable using the following CMake option:
-DPXR_OVERRIDE_PLUGINPATH_NAME=CUSTOM_USD_PLUGINPATHS
By doing this, USD will check the CUSTOM_USD_PLUGINPATHS
environment variable for paths, instead of the default
PXR_PLUGINPATH_NAME
one.
By default shared libraries will have the prefix 'lib'. This means, for a given
component such as usdGeom, the build will generate a corresponding
libusdGeom object (libusdGeom.so on Linux, libusdGeom.dll on Windows
and libusdGeom.dylib on Mac). You can change the prefix (or remove it) through
PXR_LIB_PREFIX
. For example,
-DPXR_LIB_PREFIX=pxr
Will generate pxrusdGeom.so on Linux, pxrusdGeom.dll on Windows and pxrusdGeom.dylib on Mac for the usdGeom component.
Note: This prefix does not apply to shared objects used for Python bindings.
USD comes with options to enable and customize C++ namespaces via the following flags:
Option Name | Description | Default |
---|---|---|
PXR_SET_EXTERNAL_NAMESPACE | The outer namespace identifier | pxr |
PXR_SET_INTERNAL_NAMESPACE | The internal namespace identifier | pxrInternal_v_x_y (for version x.y.z) |
PXR_ENABLE_NAMESPACES | Enable namespaces | ON |
When enabled, there are a set of macros provided in a generated header, pxr/pxr.h, which facilitates using namespaces:
Macro Name | Description |
---|---|
PXR_NAMESPACE_OPEN_SCOPE | Opens the namespace scope. |
PXR_NAMESPACE_CLOSE_SCOPE | Closes the namespace. |
PXR_NS | Explicit qualification on items, e.g. PXR_NS::TfToken foo = ... |
PXR_NAMESPACE_USING_DIRECTIVE | Enacts a using-directive, e.g. using namespace PXR_NS; |
There is an ASCII parser for the USD file format, which can be found in sdf. Most users will not have a need to edit the parser, but for the adventurous ones, there are a couple additional requirements.
If you choose to edit the ASCII parsers, make sure
PXR_VALIDATE_GENERATED_CODE
is set to TRUE
. This flag enables tests
that check the generated code in sdf and
gf.
Dependency Name | Description |
---|---|
FLEX_EXECUTABLE | Path to flex executable |
BISON_EXECUTABLE | Path to bison executable |
See 3rd Party Library and Application Versions for version information.
USD generates some code through a process called [schema generation]. This process requires the following python modules be installed and available on the syspath. You can learn more about Schemas and why you might want to generate them here.
Python Module Name | Description |
---|---|
Jinja2 | Jinja is the core code generator of usdGenSchema |
Argparse | Argparse is used for basic command line arguments |
See 3rd Party Library and Application Versions for version information.
There are certain optimizations that can be enabled in the build.
We've found that USD performs best with allocators such as Jemalloc.
In support of this, you can specify your own allocator through PXR_MALLOC_LIBRARY
.
This variable should be set to a path to a shared object for the allocator. For example,
-DPXR_MALLOC_LIBRARY:path=/usr/local/lib/libjemalloc.so
If none are specified, the default allocator will be used. More information on getting the most out of USD can be found Getting the Best Performance with USD.
There are four ways to link USD controlled by the following options:
Option Name | Default | Description |
---|---|---|
BUILD_SHARED_LIBS | ON |
Build shared or static libraries |
PXR_BUILD_MONOLITHIC | OFF |
Build single or several libraries |
PXR_MONOLITHIC_IMPORT | CMake file defining usd_ms import library |
The default creates several shared libraries. This option allows loading just the libraries necessary for a given task.
Option Name | Value |
---|---|
BUILD_SHARED_LIBS | ON |
PXR_BUILD_MONOLITHIC | OFF |
PXR_MONOLITHIC_IMPORT |
cmake -DBUILD_SHARED_LIBS=ON ...
This mode builds several static libraries. This option allows embedding just the libraries necessary for a given task. However, it does not allow USD plugins or Python modules since that would necessarily cause multiple symbol definitions; for any given symbol we'd have an instance in the main application and another in each plugin/module.
Option Name | Value |
---|---|
BUILD_SHARED_LIBS | OFF |
PXR_BUILD_MONOLITHIC | OFF |
PXR_MONOLITHIC_IMPORT |
cmake -DBUILD_SHARED_LIBS=OFF ...
This mode builds the core libraries (i.e. everything under pxr/
) into a
single archive library, 'usd_m', and from that it builds a single shared
library, 'usd_ms'. It builds plugins outside of pxr/
and Python modules
as usual except they link against 'usd_ms' instead of the individual
libraries of the default mode. Plugins inside of pxr/
are compiled into
'usd_m' and 'usd_ms'. plugInfo.json files under pxr/
refer to 'usd_ms'.
This mode is useful to reduce the number of installed files and simplify linking against USD.
Option Name | Value |
---|---|
BUILD_SHARED_LIBS | Don't care |
PXR_BUILD_MONOLITHIC | ON |
PXR_MONOLITHIC_IMPORT |
cmake -DPXR_BUILD_MONOLITHIC=ON ...
This mode is similar to the Internal Monolithic Library except the client has control of building the monolithic shared library. This mode is useful to embed USD into another shared library. The build steps are significantly more complicated and are described below.
Option Name | Value |
---|---|
BUILD_SHARED_LIBS | Don't care |
PXR_BUILD_MONOLITHIC | ON |
PXR_MONOLITHIC_IMPORT | Path-to-import-file |
To build in this mode:
- Choose a path where the import file will be. You'll be creating a cmake
file with
add_library(usd_ms SHARED IMPORTED)
and one or moreset_property
calls. The file doesn't need to exist. If it does exist it should be empty or valid cmake code. - Configure the build in the usual way but with
PXR_BUILD_MONOLITHIC=ON
andPXR_MONOLITHIC_IMPORT
set to the path in step 1. - Build the usual way except the target is
monolithic
. - Create your shared library. If using cmake you can include the file
pxr/usd-targets-<CONFIG>
under the USD binary (build) directory, where<CONFIG>
is the configuration you built in step 3. Then you can link your library against 'usd_m'. However, this isn't as simple astarget_link_libraries(mylib PUBLIC usd_m)
because you must get everything from 'usd_m'. See Linking Whole Archives for more details. - Edit the import file to describe your library. Your cmake build may
be able to generate the file directly via
export()
. The USD build will include this file and having done so must be able to link against your library by adding 'usd_ms' as a target link library. The file should look something like this:add_library(usd_ms SHARED IMPORTED) set_property(TARGET usd_ms PROPERTY IMPORTED_LOCATION ...) # The following is necessary on Windows. #set_property(TARGET usd_ms PROPERTY IMPORTED_IMPLIB ...) set_property(TARGET usd_ms PROPERTY INTERFACE_COMPILE_DEFINITIONS ...) set_property(TARGET usd_ms PROPERTY INTERFACE_INCLUDE_DIRECTORIES ...) set_property(TARGET usd_ms PROPERTY INTERFACE_LINK_LIBRARIES ...)
- Complete the USD build by building the usual way, either with the default target or the 'install' target.
Two notes:
- Your library does not need to be named usd_ms. That's simply the name given to it by the import file. The IMPORTED_LOCATION has the real name and path to your library.
- USD currently only supports installations where your library is in
the same directory the USD library/libraries would have been relative
to the other installed USD files. Specifically, the location of your
library will be used to find plugInfo.json files using the relative
paths
../share/usd/plugins
and../plugin/usd
.
Normally when linking against a static library the linker will only pull in object files that provide a needed symbol. USD has many files that have static global objects with constructors with side effects. If nothing uses any visible symbol from those object files then a normal link would not include them. The side effects will not occur and USD will not work.
To include everything you need to tell the linker to include the whole archive. That's platform dependent and you'll want code something like this:
if(MSVC)
target_link_libraries(mylib -WHOLEARCHIVE:$<TARGET_FILE:usd_m> usd_m)
elseif(CMAKE_COMPILER_IS_GNUCXX)
target_link_libraries(mylib -Wl,--whole-archive usd_m -Wl,--no-whole-archive)
elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
target_link_libraries(mylib -Wl,-force_load usd_m)
endif()
On Windows cmake cannot recognize 'usd_m' as a library when appended to -WHOLEARCHIVE: because it's not a word to itself so we use TARGET_FILE to get the path to the library. We also link 'usd_m' separately so cmake will add usd_m's interface link libraries, etc. This second instance doesn't increase the resulting file size because all symbols will be found in the first (-WHOLEARCHIVE) instance.