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aliases.tin
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aliases.tin
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`alias {@atmo} {@atmospheric-salvagers}
`alias {bn} {beacon near}
`alias {br} {beacon range}
`alias {bd} {beacon distance}
`alias {clear} {`system clear}
`alias {c} {coord}
`alias {gc} {galcoords}
`alias {fo} {focus}
`alias {unf} {unfocus}
`alias {chill} {a chills out and relaxes}
`alias {vol} {`variable {vol} {""}}
`alias {pata} {pa $C1, $C2, $C3}
`alias {gcc} {`delay {2} {`math {SX} {$GC1 - %1};`math {SY} {$GC2 - %2};`math {SZ} {$GC3 - %3};`if {$SX >= 0} {`variable {dirX} {west}} {`variable {dirX} {east}};`if {$SY >= 0} {`variable {dirY} {north}} {`variable {dirY} {south}};`if {$SZ >= 0} {`variable {dirZ} {up}} {`variable {dirZ} {down}};`if {$SX < 0} {`math {SX} {$SX*-1}};`if {$SY <0} {`math {SY} {$SY*-1}};`if {$SZ < 0} {`math {SZ} {$SZ*-1}};`showme {The destination sector lies $SX sectors $dirX, $SY sectors $dirY, and $SZ sectors $dirZ.}}}
`alias {spreload} {`read ./loader.tin;`showme {Reloading complete.}}
`alias {lag} {`read ./lagcalc.tin}
`alias {play} {`system play}
`alias {ambon} {`read ambiances.tin;`variable {ambcount} {0};`line gag;room;`variable {ambstat} {1}}
`alias {amboff} {`class {ambiances} {KILL};`system killall mplayer $os;`variable {ambstat} {0}}